SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Elderly and Tablets: Considerations and Suggestions About the Design of Proper Applications
15 references·0 citing·42 second hop
Elderly and Tablets: Considerations and Suggestions About the Design of Proper Applications (2015)Elderly and Tablets: Considerations and S…Participatory design with older adults (2013)Participatory design with old…Mobile applications using augmented reality to support older people (2013)Mobile applications using aug…Mobile app development and usability research to help dementia and Alzheimer patients (2013)Mobile app development and us…Interaction techniques for older adults using touchscreen devices (2013)Interaction techniques for ol…Engaging older adults in activity group settings playing games on touch tablets (2013)Engaging older adults in acti…Dispelling ageing myths in technology design (2013)Dispelling ageing myths in te…Considerations in Designing Human-Computer Interfaces for Elderly People (2013)Considerations in Designing H…Digital Natives, Digital Immigrants (2012)Digital Natives, Digital Immi…Designing tablet-based games for seniors (2012)Designing tablet-based games …Agile life (2012)Agile lifeActively engaging older adults in the development and evaluation of tablet technology (2012)Actively engaging older adult…Using participatory activities with seniors to critique, build, and evaluate mobile phones (2007)Using participatory activitie…The aging population and its needs (2004)The aging population and its …Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Digital Natives, Digital Immi…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Involving older people with dementia and their carers in designing computer based support systems: some methodological considerations (2008)A Survey of Tablet Applications for Promoting Successful Aging in Older Adults (2016)Evaluation of a multifunctional technology system in a memory care unit: Opportunities for innovation in dementia care (2016)Selecting apps for people with mild dementia: Identifying user requirements for apps enabling meaningful activities and self-management (2017)Increasing the Usability of Online Information for Older Users: A Case Study in Participatory Design (2000)Research-derived web design guidelines for older people (2005)Use and Design of Handheld Computers for Older Adults: A Review and Appraisal (2012)Older adults’ use of smart phones: an investigation of the factors influencing the acceptance of new functions (2013)Design of Mobile Phones for Older Adults: An Empirical Analysis of Design Guidelines and Checklists for Feature Phones and Smartphones (2017)Older Adults' Views of “Successful Aging”—How Do They Compare with Researchers' Definitions? (2004)Digital game design for elderly users (2007)Habits make smartphone use more pervasive (2011)When we talk about older people in HCI, who are we talking about? Towards a ‘turn to community’ in the design of technologies for a growing ageing population (2017)A systematic review of gamification techniques applied to elderly care (2020)Ageism in the era of digital platforms (2020)Rules of Play: Game Design Fundamentals (2003)Half-Real: Video Games between Real Rules and Fictional Worlds (2005)The effects of video game playing on attention, memory, and executive control (2008)Performance on the traditional and the touch screen, tablet versions of the Corsi Block and the Tower of Hanoi tasks (2016)What Older People Like to Play: Genre Preferences and Acceptance of Casual Games (2017)Playability and Player Experience in Digital Games for Elderly: A Systematic Literature Review (2020)Aging, Motor Control, and the Performance of Computer Mouse Tasks (1999)Elderly User Evaluation of Mobile Touchscreen Interactions (2011)Smart but not adapted enough: Heuristic evaluation of smartphone launchers with an adapted interface and assistive technologies for older adults (2017)A Systematic Literature Review of Research-Derived Touchscreen Design Guidelines for Older Adults (2019)Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems (2019)Productivity loss in idea-generating groups: Tracking down the blocking effect. (1991)Fifty Years of Creativity Research (1998)Handbook of Creativity (1998)Twenty Years of Creativity Research in Human-Computer Interaction (2018)Understanding Older Adults' Participation in Design Workshops (2020)Co-Design with Older Adults: Examining and Reflecting on Collaboration with Aging Communities (2021)Digital game-based learning (2003)The ‘digital natives’ debate: A critical review of the evidence (2008)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Digital natives: Where is the evidence? (2009)Digital Natives, Digital Immigrants (2013)The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey (2016)Understanding Generation Y and their use of social media: a review and research agenda (2013)Customized Delivery of E-Government Web Services (2005)What help do older people need? (2005)Assistive housing: Case study in a residence for elderly people (2008)
this work references cited by second hop

References

  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 2012Digital Natives, Digital Immigrants7,107 cited
  • 2001Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently?4,031 cited
  • 2013Dispelling ageing myths in technology design160 cited
  • 2007Using participatory activities with seniors to critique, build, and evaluate mobile phones128 cited
  • 2013Participatory design with older adults94 cited
  • 2013Mobile app development and usability research to help dementia and Alzheimer patients84 cited
  • 2013Interaction techniques for older adults using touchscreen devices83 cited
  • 2012Designing tablet-based games for seniors74 cited
  • 2004The aging population and its needs58 cited
  • 2012Actively engaging older adults in the development and evaluation of tablet technology53 cited
  • 2013Considerations in Designing Human-Computer Interfaces for Elderly People51 cited
  • 2012Agile life24 cited
  • 2013Mobile applications using augmented reality to support older people15 cited
  • 2013Engaging older adults in activity group settings playing games on touch tablets13 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Cited by

No citing works inside the corpus for this window.