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E-TAILOR: Integration of 3D Scanners, CAD and Virtual-Try-on Technologies for Online Retailing of Made-to-Measure Garments
3 references·5 citing·29 second hop
E-TAILOR: Integration of 3D Scanners, CAD and Virtual-Try-on Technologies for Online Retailing of Made-to-Measure Garments (2003)E-TAILOR: Integration of 3D Scanners, CAD…Virtual Clothing (2000)Virtual ClothingAnthropometric Methods: Designing to Fit the Human Body (1995)Anthropometric Methods: Desig…Fitting & pattern alteration : a multi-method approach (1986)Fitting & pattern alteration …Can Virtually Trying on Apparel Help in Selecting the Correct Size? (2019)Can Virtually Trying on Appar…Online Virtual Fit is not yet Fit for Purpose: An Analysis of Fashion e-Commerce Interfaces (2017)Online Virtual Fit is not yet…Development of similarity evaluation method between virtual and actual clothing (2017)Development of similarity eva…Consumer experience in using 3D virtual garment simulation technology (2013)Consumer experience in using …Adoption of dynamic product imagery for online shopping: does age matter? (2010)Adoption of dynamic product i…Basic Content Analysis (1990)Basic content analysis, 2nd ed. (1990)Designing and Conducting Mixed Methods Research (2007)A study of Chinese consumers’ adoption behaviour toward virtual fitting rooms (2020)Technology visibility and consumer adoption of virtual fitting rooms (VFRs): a cross-cultural comparison of Chinese and Korean consumers (2020)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The theory of planned behavior (1991)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Self-service technology: an investigation of the potential for adoption in apparel retail settings (2011)Three dimensional apparel CAD system (1992)CAD methods in garment design (2004)Assessment of Textile Material Properties and the Impact of Digital Ink-Jet Fabric Printing on 3D Simulation as a Sustainable Method for Garment Prototyping (2025)Computer Conferencing and Content Analysis (1992)Consumer buying behavior on the Internet: Findings from panel data (2000)Adoption of Virtual Try-on technology for online apparel shopping (2008)Novel Methods to Drive Pattern Engineering through and for Enhanced Use of 3D Technologies (2019)Digital fashion technology: a review of online fit and sizing (2022)Interactive Marketing with Virtual Commerce Tools: Purchasing Right Size and Fitted Garment in Fashion Metaverse (2023)Clothing fit preferences of young female adult consumers (2005)Adoption of sensory enabling technology for online apparel shopping (2009)Consumer's perceived risk reduction by 3D virtual model (2011)Anthropometric study of Portuguese workers (2004)Determination of key dimensions for a glove sizing system by analyzing the relationships between hand dimensions (2008)Creating virtual user populations by analysis of anthropometric data (2009)Enabling mass customization: computer‐driven alteration methods (2002)Evaluative Criteria of Denim Jeans: A Cross-national Study of Functional and Aesthetic Aspects (2010)Visual analysis of body shape changes during pregnancy (2012)Usability of pattern customising technology in the achievement and testing of fit for mass customisation (2007)Experimental Phenomenology: An Introduction (2013)
this work references cited by second hop

References

  • 1995Anthropometric Methods: Designing to Fit the Human Body165 cited
  • 2000Virtual Clothing69 cited
  • 1986Fitting & pattern alteration : a multi-method approach14 cited

Cited by

  • 2013Consumer experience in using 3D virtual garment simulation technology50 cited
  • 2017Online Virtual Fit is not yet Fit for Purpose: An Analysis of Fashion e-Commerce Interfaces29 cited
  • 2010Adoption of dynamic product imagery for online shopping: does age matter?14 cited
  • 2017Development of similarity evaluation method between virtual and actual clothing13 cited
  • 2019Can Virtually Trying on Apparel Help in Selecting the Correct Size?13 cited

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