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Scholarly Information Seeking Behaviour in the British Museum Online Collection
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Scholarly Information Seeking Behaviour in the British Museum Online Collection (2011)Scholarly Information Seeking Behaviour i…A Decade in Digital Humanities (2016)A Decade in Digital HumanitiesZen and the Art of Linked Data (2015)Zen and the Art of Linked DataVisual Interface Design for Digital Cultural Heritage: A Guide to Rich Prospect Browsing (2014)Visual Interface Design for D…Digital CoPs and Robbers: communities of practice and the use of digital artefacts (2014)Digital CoPs and Robbers: com…Being objective: communities of practice and the use of cultural artefacts in digital learning environments (2014)Being objective: communities …How a prototype argues (2010)Experiential Learning : Experience as the Source of Learning and Development (1983)Situated Learning: Legitimate Peripheral Participation. (1994)Designing and Conducting Mixed Methods Research (2007)Communities of practice learning, meaning, and identity (1999)The Discovery of Grounded Theory (2017)Student use of university digital collections: the role of technology and educators (2019)Museumssamlingens organisatoriske position, brug og udvikling (2024)The impact of digitalisation and digitisation in museums on memory-making (2024)Postmodernism, or, The Cultural Logic of Late Capitalism (1992)The Uses of Argument (2003)Graphs, maps, trees: abstract models for a literary history (2006)Confluence between library and information science and digital humanities in Spain. Methodologies, standards and collections (2020)Diffusion of Innovations (1963)A Chronicle of Higher Education (2017)Distribution features and intellectual structures of digital humanities (2017)Diffusion of Innovations 1 (2019)The early history of digital humanities: An analysis of Computers and the Humanities (1966–2004) and Literary and Linguistic Computing (1986–2004) (2019)
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  • 2015Zen and the Art of Linked Data17 cited
  • 2016A Decade in Digital Humanities14 cited
  • 2014Digital CoPs and Robbers: communities of practice and the use of digital artefacts5 cited
  • 2014Visual Interface Design for Digital Cultural Heritage: A Guide to Rich Prospect Browsing1 cited
  • 2014Being objective: communities of practice and the use of cultural artefacts in digital learning environments1 cited

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