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Estrategias publicitarias para jóvenes: advergaming, redes sociales y realidad aumentada
6 references·1 citing·30 second hop
Estrategias publicitarias para jóvenes: advergaming, redes sociales y realidad aumentada (2016)Estrategias publicitarias para jóvenes: a…Age-dependent effects of food advergame brand integration and interactivity (2014)Age-dependent effects of food…"Branded content" y "storytelling". El arte de crear contenidos y contar historias (2014)"Branded content" y "storytel…Who Is the Loser When I Lose the Game? Does Losing an Advergame Have a Negative Impact on the Perception of the Brand? (2013)Who Is the Loser When I Lose …The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games (2013)The Gamification of Advertisi…Entertainment matters! The relationship between challenge and persuasiveness of an advergame for children (2012)Entertainment matters! The re…The Effects of Playing an Advergame on Young Children's Perceptions, Preferences, and Requests (2007)The Effects of Playing an Adv…What we do not know about advergames: a literature review (2023)What we do not know about adv…Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Handbook of Positive Psychology (2001)How to Measure Persuasion Knowledge (2015)Disclosing Influencer Marketing on YouTube to Children: The Moderating Role of Para-Social Relationship (2020)Persuasion Knowledge: Lay People's and Researchers' Beliefs about the Psychology of Advertising (1995)Consumer Socialization of Children: A Retrospective Look At Twenty‐Five Years of Research (1999)Recall of Brand Placements in Computer/Video Games (2002)Effects of online advertising format and persuasion knowledge on audience reactions (2012)Social media and international advertising: theoretical challenges and future directions (2013)Social Learning Theory. (1978)Culture's Consequences: Comparing Values, Behaviors, Institutions, and Organizations across Nations (2002)Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities (2013)A Decade of Online Advertising Research: What We Learned and What We Need to Know (2019)Does gamification affect brand engagement and equity? A study in online brand communities (2020)Advances in Consumer Research (2025)An Information Processing Theory of Consumer Choice (1979)Heuristic versus systematic information processing and the use of source versus message cues in persuasion. (1980)The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)The future of advertising research in virtual, augmented, and extended realities (2022)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Testing Structural Equation Models. (1994)How Does Serious M‐Game Technology Encourage Low‐Income Households To Perform Socially Responsible Behaviors? (2017)Consumer response towards social media advertising: Effect of media interactivity, its conditions and the underlying mechanism (2020)Moving beyond the content: The role of contextual cues in the effectiveness of gamification of advertising (2021)Using thematic analysis in psychology (2006)How to conduct a bibliometric analysis: An overview and guidelines (2021)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)La comunicación publicitaria se pone de moda: branded content y fashion films (2015)Contenido de marca en diarios españoles: concepto, organización y retos de los periodistas implicados (2021)
this work references cited by second hop

References

  • 2013The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games448 cited
  • 2007The Effects of Playing an Advergame on Young Children's Perceptions, Preferences, and Requests341 cited
  • 2012Entertainment matters! The relationship between challenge and persuasiveness of an advergame for children113 cited
  • 2013Who Is the Loser When I Lose the Game? Does Losing an Advergame Have a Negative Impact on the Perception of the Brand?76 cited
  • 2014Age-dependent effects of food advergame brand integration and interactivity59 cited
  • 2014"Branded content" y "storytelling". El arte de crear contenidos y contar historias13 cited

Cited by

  • 2023What we do not know about advergames: a literature review7 cited

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