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Increasingly sophisticated immersive, interactive visualization technologies are now coupled to rapid expansions in ultra-high-resolution cultural heritage datasets. This chapter situates an understanding of “embodiment” at the forefront of creating meaningful museum experiences using these tools and digital assets. The research presented in this chapter is foregrounded and contextualized with a wider discussion that amalgamates cultural heritage archives with interactive cinema, augmented reality, and embodied narrative. Following a review of embodiment theory that ranges from the phenomenological to the cognitive, the discussion analyses the embodied experience of two digital cultural heritage installations (Pure Land: Inside the Mogao Grottoes and Pure Land: Augmented Reality Edition 2012) as a way of articulating the complexity of human experience inside immersive interactive visualization environments. While the antecedents of these works may be found in the great exhibition complexes of the nineteenth century, this new exhibition machinery provides fresh opportunities to explore paradigms for interpretation and representation of tangible heritage data that subvert didactic models and encourage integrated multisensory and open-ended exploration. Through a close reading of the embodied experience we open up new ways for describing what constitutes a framework for interpretation based on biological, ecological, phenomenological, social, and cultural bodies. The discussion draws a transdisciplinary framework together from post-processural archaeology, philosophy, architecture, cybernetics, human–computer interface design, new media and its archaeology, and new museology.
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