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The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence
16 references·14 citing·31 second hop
The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence (2016)The Cognitive Psychopathology of Internet…Diagnostic and Statistical Manual of Mental Disorders, 5th ed. (2014)Diagnostic and Statistical Ma…An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)An international consensus fo…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Pathological Video Game Use A…Internet Gaming Addiction: A Systematic Review of Empirical Research (2011)Internet Gaming Addiction: A …Theory and measurement of generalized problematic Internet use: A two-step approach (2010)Theory and measurement of gen…Distinguishing addiction and high engagement in the context of online game playing (2005)Distinguishing addiction and …Problematic internet use: Proposed classification and diagnostic criteria (2003)Problematic internet use: Pro…A cognitive-behavioral model of pathological Internet use (2001)A cognitive-behavioral model …The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)The structure of negative emo…A power primer. (1992)A power primer.A power primer. (1992)A power primer.Clinical significance: A statistical approach to defining meaningful change in psychotherapy research. (1991)Clinical significance: A stat…Clinical significance: A statistical approach to defining meaningful change in psychotherapy research. (1991)Clinical significance: A stat…Thinking and Depression (1964)Thinking and DepressionA taxonomy of technology design features that promote potentially addictive online behaviours (2023)A taxonomy of technology desi…To share or not to share – The underlying motives of sharing fake news amidst the COVID-19 pandemic in Malaysia (2021)To share or not to share – Th…The influence of depressive symptoms and fear of missing out on severity of problematic smartphone use and Internet gaming disorder among Chinese young adults: A three-wave mediation model (2020)The influence of depressive s…The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers (2019)The mediating effect of motiv…The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience (2019)The association between probl…Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review (2019)Maladaptive player-game relat…Bio-psychosocial factors of children and adolescents with internet gaming disorder: a systematic review (2019)Bio-psychosocial factors of c…The Comorbidity Between Internet Gaming Disorder and Depression: Interrelationship and Neural Mechanisms (2018)The Comorbidity Between Inter…Internet Gaming Disorder in Adolescents: Personality, Psychopathology and Evaluation of a Psychological Intervention Combined With Parent Psychoeducation (2018)Internet Gaming Disorder in A…Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample (2018)Internet gaming disorder in a…Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms (2017)Maladaptive Coping Styles in …Internet gaming disorder in early adolescence: Associations with parental and adolescent mental health (2017)Internet gaming disorder in e…Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study (2017)Do gaming motives mediate bet…Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study (2017)Depression, Internet Gaming D…Statistical Theories of Mental Test Scores (1969)Defining empirically supported therapies. (1998)Mindfulness Training as a Clinical Intervention: A Conceptual and Empirical Review (2003)Eta squared and partial eta squared as measures of effect size in educational research (2011)Cognitive Therapy and the Emotional Disorders (1975)Responses to depression and their effects on the duration of depressive episodes. (1991)Internet paradox: A social technology that reduces social involvement and psychological well-being? (1998)Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade (2014)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Mobile phone use and stress, sleep disturbances, and symptoms of depression among young adults - a prospective cohort study (2011)The Social Media Disorder Scale (2016)An Inventory for Measuring Depression (1961)Psychometric properties of the 42-item and 21-item versions of the Depression Anxiety Stress Scales in clinical groups and a community sample. 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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders116,254 cited
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  • 2010Theory and measurement of generalized problematic Internet use: A two-step approach1,061 cited
  • 2005Distinguishing addiction and high engagement in the context of online game playing946 cited
  • 2014An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach917 cited

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  • 1964Thinking and Depression819 cited
  • 2003Problematic internet use: Proposed classification and diagnostic criteria769 cited
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    • 2019Bio-psychosocial factors of children and adolescents with internet gaming disorder: a systematic review195 cited
    • 2023A taxonomy of technology design features that promote potentially addictive online behaviours194 cited
    • 2018Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample192 cited
    • 2019Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review170 cited
    • 2020The influence of depressive symptoms and fear of missing out on severity of problematic smartphone use and Internet gaming disorder among Chinese young adults: A three-wave mediation model166 cited
    • 2019The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers156 cited
    • 2017Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study144 cited
    • 2018The Comorbidity Between Internet Gaming Disorder and Depression: Interrelationship and Neural Mechanisms138 cited
    • 2017Internet gaming disorder in early adolescence: Associations with parental and adolescent mental health136 cited
    • 2017Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study136 cited
    • 2021To share or not to share – The underlying motives of sharing fake news amidst the COVID-19 pandemic in Malaysia131 cited
    • 2019The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience129 cited
    • 2018Internet Gaming Disorder in Adolescents: Personality, Psychopathology and Evaluation of a Psychological Intervention Combined With Parent Psychoeducation117 cited
    • 2017Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms113 cited