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This paper presents the concept of a gaming event, the so called GEOGAMES, focusing on the application of different geospatial technologies in order to interest grammar school students in spatial sciences. This spatial gaming event is part of the initiative GIS in EDUCATION. In this initiative founded in 2004 the Department of Education of the Provincial Government of Carinthia, the Carinthian Geographic Information System KAGIS and the School of Geoinformation at Carinthia Tech Institute formed a network with the goal to promote the use of Geographic Information Systems (GIS) in schools. We focus on the application of GIS one the one hand in the subjects geography and information technology and on the other hand in interdisciplinary projects using GIS primarily as a tool for data integration and visualizing project results. The activities of the network range from “Train the Teacher”programs, project-based learning with GIS at schools in university-school partnership projects, the development of learning materials for different age groups (primary school – grammar school), provision of various local thematic GIS data sets, the handling of the organization of educational GIS software licenses to providing expert contact for specific questions concerning the implementation of individual GISprojects. Furthermore, every school in Carinthia was given a comprehensive GIS starter package, the so called GIS BOX (Scheriau 2006). The GEOGAMES were held the first time in June 2006 with more than 120 students between 14 and 16 years old participating. The idea was to present a funbased approach to the students to explore the exciting world of geospatial technology interactively. 4 different thematic stops were developed and organized by experts of the network. These stops were:
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