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Teaching 21st-Century Art Education in aVirtualAge: Art Café @ Second Life
3 references·2 citing·23 second hop
Teaching 21st-Century Art Education in aVirtualAge: Art Café @ Second Life (2010)Teaching 21st-Century Art Education in aV…Avatars, Second Life, and New Media Art: The Challenge for Contemporary Art Education (2008)Avatars, Second Life, and New…A Art Café: A 3D Virtual Learning Environment for Art Education (2008)A Art Café: A 3D Virtual Lear…Fostering social agency in multimedia learning: Examining the impact of an animated agent’s voice (2004)Fostering social agency in mu…Art by Computing Machinery (2019)Art by Computing MachineryDemystifying three-dimensional virtual worlds for art education (2010)Demystifying three-dimensiona…Cognitive Load During Problem Solving: Effects on Learning (1988)Cognitive Architecture and Instructional Design (1998)Multimedia Learning (2002)Do pedagogical agents make a difference to student motivation and learning? (2010)How Effective are Pedagogical Agents for Learning? A Meta-Analytic Review (2013)Principles Based on Social Cues in Multimedia Learning: Personalization, Voice, Image, and Embodiment Principles (2014)Factors influencing interaction in an online course (1999)Patterns of engagement in authentic online learning environments (2003)Making learning fun: Quest Atlantis, a game without guns (2005)Life on the Screen: Identity in the Age of the Internet (1997)Feminism and Visual Culture Reader (2003)The Second Self (2005)There's no I in YouTube: social media, networked identity and art education (2009)Visual Culture in Art Education, Circa 2009 (2009)Meta-art: art of the 3-D user-created virtual worlds (2010)Engagement Theory: A Framework for Technology-Based Teaching and Learning. (1998)Virtual arts: visual arts education in the virtual world of Second Life (2010)Evaluating Students’ Performance in Responding to Art: The Development and Validation of an Art Criticism Assessment Rubric (2017)The Artworld (1964)The Transfiguration of The Commonplace (1974)AI: artistic collaborator? (2024)What AI “art” can teach us about art (2024)Art as Experience (1934) (2026)
this work references cited by second hop

References

  • 2004Fostering social agency in multimedia learning: Examining the impact of an animated agent’s voice388 cited
  • 2008Avatars, Second Life, and New Media Art: The Challenge for Contemporary Art Education42 cited
  • 2008A Art Café: A 3D Virtual Learning Environment for Art Education29 cited

Cited by

  • 2019Art by Computing Machinery23 cited
  • 2010Demystifying three-dimensional virtual worlds for art education11 cited

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