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Design Strategies for Gamified Physical Activity Applications for Older Adults
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Design Strategies for Gamified Physical Activity Applications for Older Adults (2016)Design Strategies for Gamified Physical A…“Working out for likes”: An empirical study on social influence in exercise gamification (2015)“Working out for likes”: An e…Demographic differences in perceived benefits from gamification (2014)Demographic differences in pe…Video game training to improve selective visual attention in older adults (2013)Video game training to improv…Tailoring persuasive health games to gamer type (2013)Tailoring persuasive health g…Full-body motion-based game interaction for older adults (2012)Full-body motion-based game i…Senior gamers: Preferences, motivations and needs (2009)Senior gamers: Preferences, m…Games for a better life (2009)Games for a better lifeSelf-determination theory: A macrotheory of human motivation, development, and health. (2008)Self-determination theory: A …Older Adults' Intrinsic and Extrinsic Motivation Toward Physical Activity (2008)Older Adults' Intrinsic and E…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Demonstrating Rigor Using Thematic Analysis: A Hybrid Approach of Inductive and Deductive Coding and Theme Development (2006)Demonstrating Rigor Using The…Decomposing intrinsic and extrinsic motivation for exercise: Application to stages of motivational readiness (2006)Decomposing intrinsic and ext…Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project (2006)Cognition, technology and gam…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Intrinsic motivation and exercise adherence. (1997)Intrinsic motivation and exer…Facilitating Internalization: The Self‐Determination Theory Perspective (1994)Facilitating Internalization:…User Interface (UI) Design and User Experience Questionnaire (UEQ) Evaluation of a To-Do List Mobile Application to Support Day-To-Day Life of Older Adults (2022)User Interface (UI) Design an…Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types (2021)Potential and effects of pers…Factors Affecting the Initial Engagement of Older Adults in the Use of Interactive Technology (2021)Factors Affecting the Initial…A Game-Based, Physical Activity Coaching Application for Older Adults: Design Approach and User Experience in Daily Life (2020)A Game-Based, Physical Activi…Investigating Gamification for Seniors Aged 75+ (2018)Investigating Gamification fo…Gamification of Older Adults’ Physical Activity: An Eight-Week Study (2018)Gamification of Older Adults’…Gamification through the Application of Motivational Affordances for Physical Activity Technology (2017)Gamification through the Appl…Intrinsic Motivation and Self-Determination in Human Behavior (1988)The benefits of being present: Mindfulness and its role in psychological well-being. 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  • 2009Senior gamers: Preferences, motivations and needs158 cited
  • 2009Games for a better life153 cited
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    • 2018Investigating Gamification for Seniors Aged 75+54 cited
    • 2020A Game-Based, Physical Activity Coaching Application for Older Adults: Design Approach and User Experience in Daily Life46 cited
    • 2017Gamification through the Application of Motivational Affordances for Physical Activity Technology44 cited
    • 2021Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types41 cited
    • 2021Factors Affecting the Initial Engagement of Older Adults in the Use of Interactive Technology39 cited
    • 2018Gamification of Older Adults’ Physical Activity: An Eight-Week Study39 cited
    • 2022User Interface (UI) Design and User Experience Questionnaire (UEQ) Evaluation of a To-Do List Mobile Application to Support Day-To-Day Life of Older Adults27 cited