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Comic Chat
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Comic Chat (1996)Comic ChatSpeechBubbles (2018)SpeechBubblesSpeaker-Following Video Subtitles (2015)Speaker-Following Video Subti…Look over here (2014)Look over hereMovie2Comics: Towards a Lively Video Content Presentation (2012)Movie2Comics: Towards a Livel…Modeling Narrative Discourse (2012)Modeling Narrative DiscourseAvatar culture: cross-cultural evaluations of avatar facial expressions (2009)Avatar culture: cross-cultura…EMOTION IN HUMAN-COMPUTER INTERACTION (2007)EMOTION IN HUMAN-COMPUTER INT…Supporting synchronous collaborative learning: A generic, multi-dimensional model (2006)Supporting synchronous collab…Building Expression into Virtual Characters (2006)Building Expression into Virt…Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent (2005)Computers that care: investig…CSCW at play (2004)CSCW at playComic Image Decomposition for Reading Comics on Cellular Phones (2004)Comic Image Decomposition for…Emotion Disc and Emotion Squares: Tools to Explore the Facial Expression Space (2003)Emotion Disc and Emotion Squa…Designing a non-verbal language for expressive avatars (2000)Designing a non-verbal langua…Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous (1999)Fully Embodied Conversational…BodyChat (1998)BodyChatThe expression of the emotions in man and animals. (1872)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Emotion And Adaptation (1991)Correlation between heart rate, electrodermal activity and player experience in first-person shooter games (2010)Measuring Emotions in Real Time (2014)AFFDEX SDK (2016)A simplest systematics for the organization of turn-taking for conversation (1974)A simplest systematics for the organization of turn-taking for conversation (1974)Rules of Play: Game Design Fundamentals (2003)Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds (2006)Experts at Play (2009)Playing with strangers (2014)Affective Computing (1997)The media equation: how people treat computers, television, and new media like real people and places (1997)Machines and Mindlessness: Social Responses to Computers (2000)Short-term emotion assessment in a recall paradigm (2009)Empathy in Virtual Agents and Robots (2017)Should Machines Express Sympathy and Empathy? Experiments with a Health Advice Chatbot (2018)Sequencing in Conversational Openings 1 (1968)Opening up Closings (1973)Hand and mind: what gestures reveal about thought (1993)A conversational robot utilizing facial and body expressions (2002)R-U-Typing-2-Me? Evolving a chat tool to increase understanding in learning activities (2006)Spatial Social Behavior in Second Life (2007)Facial Action Coding System (1978)A circumplex model of affect. (1980)An expressive ECA showing complex emotions (2007)Fritz - A Humanoid Communication Robot (2007)Interacting with Embodied Conversational Agents (2010)An Introduction to the Five‐Factor Model and Its Applications (1992)Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human (2007)Interpretation of Emotional Body Language Displayed by a Humanoid Robot: A Case Study with Children (2013)Association of learning styles with different e-learning problems: a systematic review and classification (2019)The Pros and Cons of Dubbing and Subtitling (2002)Dynamic captioning (2010)Improving Real-Time Captioning Experiences for Deaf and Hard of Hearing Students (2016)Preferred Appearance of Captions Generated by Automatic Speech Recognition for Deaf and Hard-of-Hearing Viewers (2019)Wearable Subtitles (2020)Social, Environmental, and Technical: Factors at Play in the Current Use and Future Design of Small-Group Captioning (2021)A Coefficient of Agreement for Nominal Scales (1960)Actual Minds, Possible Worlds. (1986)DramaBank: Annotating Agency in Narrative Discourse (2012)An NLP-based cross-document approach to narrative structure discovery (2014)Minimal Narrative Annotation Schemes and Their Applications (2014)A THEORY OF HUMAN MOTIVATION (2017)Content-Aware Video2Comics With Manga-Style Layout (2015)Visualizing Video Sounds With Sound Word Animation to Enrich User Experience (2016)Automatic Comic Generation with Stylistic Multi-page Layouts and Emotion-driven Text Balloon Generation (2021)More Than Just Another Pretty Face: Embodied Conversational Interface Agents (1999)The Role of Eye Gaze in Avatar Mediated Conversational Interfaces (2000)
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  • 2005Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent511 cited
  • 2007EMOTION IN HUMAN-COMPUTER INTERACTION344 cited
  • 2004CSCW at play154 cited
  • 1999Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous137 cited
  • 2006Building Expression into Virtual Characters131 cited
  • 2012Movie2Comics: Towards a Lively Video Content Presentation127 cited
  • 1998BodyChat123 cited
  • 2018SpeechBubbles108 cited
  • 2012Modeling Narrative Discourse64 cited
  • 2003Emotion Disc and Emotion Squares: Tools to Explore the Facial Expression Space62 cited
  • 2000Designing a non-verbal language for expressive avatars59 cited
  • 2015Speaker-Following Video Subtitles48 cited
  • 2006Supporting synchronous collaborative learning: A generic, multi-dimensional model48 cited
  • 2009Avatar culture: cross-cultural evaluations of avatar facial expressions46 cited
  • 2014Look over here41 cited
  • 2004

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Comic Image Decomposition for Reading Comics on Cellular Phones
35 cited