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Quantifying the experience of immersion in games.
8 references·3 citing·54 second hop
Quantifying the experience of immersion in games. (2006)Quantifying the experience of immersion i…Modeling human affective postures: an information theoretic characterization of posture features (2004)Modeling human affective post…A grounded investigation of game immersion (2004)A grounded investigation of g…Preparing to resume an interrupted task: effects of prospective goal encoding and retrospective rehearsal (2003)Preparing to resume an interr…A categorical approach to affective gesture recognition (2003)A categorical approach to aff…Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Time Flies When You’re Having…Eye movements in reading and information processing: 20 years of research. (1998)Eye movements in reading and …Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Basics of qualitative researc…Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of…Affective Recognition in Dynamic and Interactive Virtual Environments (2017)Affective Recognition in Dyna…Is Game Immersion Just Another Form of Selective Attention? An Empirical Investigation of Real World Dissociation in Computer Game Immersion (2010)Is Game Immersion Just Anothe…Movement-based sports video games: Investigating motivation and gaming experience (2009)Movement-based sports video g…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Self-Efficacy: The Exercise of Control (1999)Trust and TAM in Online Shopping: An Integrated Model1 (2003)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Researching Lived Experience: Human Science for an Action Sensitive Pedagogy (1990)Narrative Inquiry: Experience and Story in Qualitative Research (1999)Using thematic analysis in psychology (2006)Document Analysis as a Qualitative Research Method (2009)Seeking Qualitative Rigor in Inductive Research (2012)Hospitalism (1945)Hospitalism; an inquiry into the genesis of psychiatric conditions in early childhood. 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this work references cited by second hop

References

  • 1998Basics of qualitative research : techniques and procedures for developing grounded theory38,622 cited
  • 1988Development and validation of brief measures of positive and negative affect: The PANAS scales.31,356 cited
  • 1998Eye movements in reading and information processing: 20 years of research.7,973 cited
  • 2000Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage14,725 cited
  • 2004A grounded investigation of game immersion1,193 cited
  • 2003Preparing to resume an interrupted task: effects of prospective goal encoding and retrospective rehearsal457 cited
  • 2004Modeling human affective postures: an information theoretic characterization of posture features99 cited
  • 2003A categorical approach to affective gesture recognition93 cited

Cited by

  • 2009Movement-based sports video games: Investigating motivation and gaming experience163 cited
  • 2017Affective Recognition in Dynamic and Interactive Virtual Environments49 cited
  • 2010Is Game Immersion Just Another Form of Selective Attention? An Empirical Investigation of Real World Dissociation in Computer Game Immersion35 cited

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