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Collaborative learning across physical and virtual worlds: Factors supporting and constraining learners in a blended reality environment
5 references·8 citing·48 second hop
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References

  • 2002Social Research Methods: Qualitative and Quantitative Approaches8,851 cited
  • 1998Cognitive Architecture and Instructional Design6,017 cited
  • 2015Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis542 cited
  • 2018Australian code for the responsible conduct of research382 cited
  • 2014Community of Inquiry as an instructional approach: What effects of teaching, social and cognitive presences are there in blended synchronous learning and teaching?207 cited

Cited by

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  • 2022Gamification and virtual reality for digital twin learning and training: architecture and challenges69 cited
  • 2019Iterative user and expert feedback in the design of an educational virtual reality biology game50 cited
  • 2025Artificial Intelligence-Driven Interactive Experience for Intangible Cultural Heritage: Sustainable Innovation of Blue Clamp-Resist Dyeing35 cited
  • 2020From Traditional to VR-Based Online Education Platforms: A Model of the Mechanism Influencing User Migration25 cited
  • 2025Advancing information literacy through immersive technologies in the metaverse age: a rapid review4 cited
  • 2026Guidance in museum virtual tours: The impact of a gamified mobile guide on elementary students’ learning experiences

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4 cited