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The paper focuses on a part of a new project Serious Games on a Global Market which focuses on language learning and teaching.Serious Games are digital games and equipment with an agenda of educational design.The paper makes a theoretical argument for a Serious Games product based on theories of educational design and learning in relation to games.Furthermore technology based perspectives on language teaching and learning are described and in addition to this, the paper draws on data from two recent research projects that have studied the role of game based activity in children's digitally based practices in off school contexts.This theoretical construction will be employed in the developing of the prototype of the digitally based educational platform "Mingoville".
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