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The Virtual Museums of Caen: A case study on modes of representation of digital historical content
2 references·4 citing·22 second hop
The Virtual Museums of Caen: A case study on modes of representation of digital historical content (2015)The Virtual Museums of Caen: A case study…Museums in a Troubled World (2009)Museums in a Troubled WorldDigital technologies and the museum experience: handheld guides and other media (2009)Digital technologies and the …Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration (2019)Time Travel as a Visitor Expe…The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal (2018)The Making and Evaluation of …Digital Pathways in Community Museums (2018)Digital Pathways in Community…A Virtual Museum Installation for Time Travel (2017)A Virtual Museum Installation…Virtual Art: From Illusion to Immersion (2003)Virtual art: From illusion to immersion (2004)Virtual museums, a survey and some issues for consideration (2009)Innovation, Technology and User Experience in Museums: Insights from Scientific Literature (2020)Exploring Heritage through time and space supporting community reflection on the highland clearances (2013)Exploring the past with Google Cardboard (2015)Educación Patrimonial y aplicaciones de Arqueología Virtual en museos y yacimientos arqueológicos (2022)STEAM Project Exhibition in the Metaverse for Deaf High School Students’ Affective Empowerment: The Power of Student Museum Exhibitions in Social Virtual Reality (2023)Convention concerning the protection of the world cultural and natural heritage (1973)Cultural Heritage and Tourism in the Developing World (2009)The Participatory Museum (2010)Digital Technologies for Heritage Teaching: Trend Analysis in New Realities (2021)Digital Transformation Strategy Initiative in Cultural Heritage: The Case of Tate Museum (2021)Digital Transformation in the Cultural Heritage Sector and Its Impacts on Sustainable Regional Development in Peripheral Regions (2025)New Heritage (2007)Gaming the Past: Using Video Games to Teach Secondary History (2011)Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience? (2012)Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage (2016)Representing climate change in museum space and places (2012)Cultural Capital: The Rise and Fall of Creative Britain (2015)Theorizing Museum and Heritage Visiting (2015)
this work references cited by second hop

References

  • 2009Digital technologies and the museum experience: handheld guides and other media193 cited
  • 2009Museums in a Troubled World173 cited

Cited by

  • 2018Digital Pathways in Community Museums19 cited
  • 2018The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal13 cited
  • 2017A Virtual Museum Installation for Time Travel12 cited
  • 2019Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration4 cited

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