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In this two-part article, two computer-aided environmental sculpture projects are examined in detail. In Part I, sculptor Rob Fisher discusses the integration of computer-aided design with traditional sculptural approaches in his site-specific projects. He points out that the computer-aided design process in the project Northern Lights allowed him to deal with complex problems of site, structural engineering, and pre-visualization while preserving the intimacy of studio art. In the project Galaxy, the computer graphics model was highly flexible and transformable, freeing the design process from the constraints of traditional maquettes, which often fix a work prematurely. In Part II of the article, architect/programmer Raymon Masters outlines the computer programs and technical aspects of designing Galaxy. He sees the computer as a creative tool for enhancing intuitive response and direct visual observation, pointing out that computer-aided sculpture is in a state of flux as new demands shape both the medium and its products.
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