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“I Can Defend Myself”
15 references·16 citing·43 second hop
“I Can Defend Myself” (2015)“I Can Defend Myself”Sexism in online video games: The role of conformity to masculine norms and social dominance orientation (2013)Sexism in online video games:…Workplace Sexual Harassment 30 Years on: A Review of the Literature (2011)Workplace Sexual Harassment 3…Do you identify as a gamer? Gender, race, sexuality, and gamer identity (2011)Do you identify as a gamer? G…My Life as a Night Elf Priest (2010)My Life as a Night Elf PriestThe sexual harassment of uppity women. (2007)The sexual harassment of uppi…Girls playing games (2007)Girls playing gamesCyberspace Violence against Girls and Adolescent Females (2006)Cyberspace Violence against G…Sexual Harassment on the Internet (2005)Sexual Harassment on the Inte…Gaming at a LAN event: the social context of playing video games (2005)Gaming at a LAN event: the so…The Rhetorical Dynamics of Gender Harassment On-Line (1999)The Rhetorical Dynamics of Ge…From Barbie® to Mortal Kombat (1998)From Barbie® to Mortal KombatQualitative Communication Research Methods (1994)Qualitative Communication Res…Treatment of rape-induced trauma: Proposed behavioral conceptualization and review of the literature (1983)Treatment of rape-induced tra…The Discovery of Grounded Theory: Strategies for Qualitative Research. 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(1981)Antecedents and consequences of sexual harassment in organizations: A test of an integrated model. (1997)A META‐ANALYSIS OF THE ANTECEDENTS AND CONSEQUENCES OF WORKPLACE SEXUAL HARASSMENT (2007)Sexual harassment: Have we made any progress? (2016)Sexual Harassment in Medicine — #MeToo (2017)Structural Sexism and Health in the United States: A New Perspective on Health Inequality and the Gender System (2019)Rediscovering the Social Group: A Self‐Categorization Theory (1987)Rediscovering the Social Group: A Self-Categorization Theory. (1989)The Internet’s impact on sexuality: A critical review of 15 years of research (2009)Revenge Porn and Mental Health (2016)Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies (2016)The Journal of the American Academy of Psychiatry and the Law. (2021)The measurement of psychological androgyny. (1974)A model of (often mixed) stereotype content: Competence and warmth respectively follow from perceived status and competition. (2002)Role congruity theory of prejudice toward female leaders. (2002)Selective Incivility as Modern Discrimination in Organizations (2011)Sexual Harassment, Workplace Authority, and the Paradox of Power (2012)Measuring individual differences in empathy: Evidence for a multidimensional approach. (1983)Social dominance orientation: A personality variable predicting social and political attitudes. (1994)Social dominance: an intergroup theory of social hierarchy and oppression (2000)Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years (2016)What is a True Gamer? 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(1951)An introduction to cybernetics (1956)The Dialogic Imagination: Four Essays (1981)Starcraft from the stands (2011)Internet gaming addiction: current perspectives (2013)Reflections on 25 Years of Ethnography in CSCW (2013)Essential Guide to Qualitative Methods in Organizational Research (2004)Qualitative Quality: Eight “Big-Tent” Criteria for Excellent Qualitative Research (2010)Alphas, Betas, and Incels: Theorizing the Masculinities of the Manosphere (2017)How Many Interviews Are Enough? (2005)Seeking Qualitative Rigor in Inductive Research (2012)Women and games: technologies of the gendered self (2007)Gender, Simulation, and Gaming: Research Review and Redirections (2010)Communication in multiplayer gaming: Examining player responses to gender cues (2012)
this work references cited by second hop

References

  • 1968The Discovery of Grounded Theory: Strategies for Qualitative Research.46,361 cited
  • 1968The Discovery of Grounded Theory; Strategies for Qualitative Research39,440 cited
  • 1994Qualitative Communication Research Methods5,404 cited
  • 2011Workplace Sexual Harassment 30 Years on: A Review of the Literature616 cited
  • 2010My Life as a Night Elf Priest520 cited
  • 2011Do you identify as a gamer? Gender, race, sexuality, and gamer identity445 cited
  • 2007The sexual harassment of uppity women.400 cited
  • 2005Sexual Harassment on the Internet367 cited
  • 2013Sexism in online video games: The role of conformity to masculine norms and social dominance orientation360 cited
  • 1998From Barbie® to Mortal Kombat354 cited
  • 2005Gaming at a LAN event: the social context of playing video games285 cited
  • 1999The Rhetorical Dynamics of Gender Harassment On-Line219 cited
  • 2006Cyberspace Violence against Girls and Adolescent Females162 cited
  • 2007Girls playing games56 cited
  • 1983Treatment of rape-induced trauma: Proposed behavioral conceptualization and review of the literature52 cited

Cited by

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  • 2021Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach210 cited
  • 2019Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review186 cited
  • 2018Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming: A Qualitative Study183 cited
  • 2017Blurring the boundaries: Using Gamergate to examine “real” and symbolic violence against women in contemporary gaming culture182 cited
  • 2018Toxic Behaviors in Esports Games147 cited
  • 2019Nothing but a “titty streamer”: legitimacy, labor, and the debate over women’s breasts in video game live streaming137 cited
  • 2017Gaming out online: Black lesbian identity development and community building in Xbox Live133 cited
  • 2020See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity125 cited
  • 2022(Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality86 cited
  • 2024Stressors and coping strategies in esports: a systematic review58 cited
  • 2018Impoliteness and the moral order in online gaming21 cited
  • 2021Call-In, Call-Out, Care, and Cool Rationality: How Young Adults Respond to Racism and Sexism Online20 cited
  • 2024Towards Ethical AI Moderation in Multiplayer Games17 cited
  • 2023Sexual Violence in Virtual Reality17 cited
  • 2021Serious Games as Strategic Communication Tools: An Analytic Framework for the Study of Digital Games in Public Relations Research7 cited
  • 2023Social Inequality and Digitization in Modern Societies: A Systematic Literature Review on the Role of Ethnicity, Gender, and Age2 cited