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With the advent of Big Data and the possibility of capturing massive personal data it is possible to simulate some aspects of a person's personality. The imitation game is based on the observation that it is possible to convince a person of a fake identity if sufficient information is available about the identity being faked. Imitation is however not limited to a person who is alive but also a person who is not alive; the question of simulating a deceased person for the purpose of having the simulation interact with a person is addressed. Various challenges and background considerations for such an endeavor are discussed. The goal of the paper is to open up discussion on this subject and examine its feasibility.
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Stored only when both papers are in the corpus — 14 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.