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Responses of User to New Media Application in Mpu Tantular Museum, East java
6 references·1 citing·26 second hop
Responses of User to New Media Application in Mpu Tantular Museum, East java (2011)Responses of User to New Media Applicatio…Signs of meta-change in second modernity: the growth of e-sport and the World Cyber Games (2008)Signs of meta-change in secon…Dionysiac Machines (2007)Dionysiac MachinesNew Media and the Permanent Crisis of Aura (2006)New Media and the Permanent C…Media Culture: Cultural Studies, Identity and Politics between the Modern and the Postmodern (1996)Media Culture: Cultural Studi…(3) Denis McQuail, MASS COMMUNICATION THEORY: An Introduction, second Edition, Sage Publications, 1987 (1988)(3) Denis McQuail, MASS COMMU…The Medium is the Massage : An Inventory of Effects (1967)The Medium is the Massage : A…Enhancing Participatory Culture by using New Media to Preserve Local Culture in Museum Mpu Tantular East Java (2012)Enhancing Participatory Cultu…Participatory Communication with Social Media (2008)Responses of User to New Media Application in Mpu Tantular Museum (2011)Postmodernism, or, The cultural logic of late capitalism (1991)Life on the Screen: Identity in the Age of the Internet (1997)Half-Real: Video Games between Real Rules and Fictional Worlds (2005)The Computer for the 21st Century (1991)How We Became Posthuman (1999)Camera Lucida: Reflections on Photography (2001)How to capture the ‘wow’: R.R. Marett's notion of awe and the study of religion ⋆ (2015)Religious live-streaming: constructing the authentic in real time (2017)Reality Media (2021)Risk Society: Towards a New Modernity (1993)We Have Never Been Modern (1994)Qualitative research in health care: Analysing qualitative data (2000)Cheerleaders/booth babes/Halohoes: pro-gaming, gender and jobs for the boys (2009)A critical account of DSM-5 criteria for internet gaming disorder (2014)Embodiment and fundamental motor skills in eSports (2016)Beyond Being There: The Symbolic Role of Communication and Identification in Perceptions of Proximity to Geographically Dispersed Colleagues1 (2014)Defining E‐leadership as Competence in ICT‐Mediated Communications: An Exploratory Assessment (2018)"Humanized Robots": A Proposition of Categories to Understand Virtual Influencers (2021)Subaltern Struggles and the Politics of Place: Remapping Resistance in Zimbabwe's Eastern Highlands (1998)On to the Next Level: Continuing the Conceptualization of the Bricolage (2005)Ideological cultures and media discourses on scientific knowledge: re-reading news on climate change (2007)Social epistemology in broadcast news interviews (2002)Perceptions of public relations web sites by computer industry journalists (2003)Audience Gatekeeping in the Twitter Service: An Investigation of Tweets about the 2009 Gaza Conflict (2012)
this work references cited by second hop

References

  • 1996Media Culture: Cultural Studies, Identity and Politics between the Modern and the Postmodern1,164 cited
  • 1967The Medium is the Massage : An Inventory of Effects1,145 cited
  • 1988(3) Denis McQuail, MASS COMMUNICATION THEORY: An Introduction, second Edition, Sage Publications, 1987163 cited
  • 2008Signs of meta-change in second modernity: the growth of e-sport and the World Cyber Games158 cited
  • 2006New Media and the Permanent Crisis of Aura84 cited
  • 2007Dionysiac Machines22 cited

Cited by

  • 2012Enhancing Participatory Culture by using New Media to Preserve Local Culture in Museum Mpu Tantular East Java1 cited

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