SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Technological adaptation of the student to the educational density of the course. A case study: 3D architectural visualization
6 references·4 citing·40 second hop
Technological adaptation of the student to the educational density of the course. A case study: 3D architectural visualization (2016)Technological adaptation of the student t…TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE (2015)TOOTEKO: A CASE STUDY OF AUGM…Active learning increases student performance in science, engineering, and mathematics (2014)Active learning increases stu…Are digital natives a myth or reality? University students’ use of digital technologies (2010)Are digital natives a myth or…The ‘digital natives’ debate: A critical review of the evidence (2008)The ‘digital natives’ debate:…Problem-Based LearningisCompatible with Human Cognitive Architecture: Commentary on Kirschner, Sweller, and Clark (2006) (2007)Problem-Based LearningisCompa…New technologies, new differences. Gender and ethnic differences in pupils' use of ICT in primary and secondary education (2004)New technologies, new differe…Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education (2021)Mixed Assessment of Virtual S…What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments? (2020)What is happening in the proc…Student motivation assessment using and learning virtual and gamified urban environments (2017)Student motivation assessment…Design of interactive and collaborative learning units using TICs in architectural construction education (2017)Design of interactive and col…Practical Meta-Analysis (2000)Does Active Learning Work? A Review of the Research (2004)Digest of Education Statistics (2014)Flipped classroom improves student learning in health professions education: a meta-analysis (2018)Measuring actual learning versus feeling of learning in response to being actively engaged in the classroom (2019)Active learning narrows achievement gaps for underrepresented students in undergraduate science, technology, engineering, and math (2020)Cognitive Load During Problem Solving: Effects on Learning (1988)The magical number 4 in short-term memory: A reconsideration of mental storage capacity (2001)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Constructivist, Problem-Based Learning Does Work: A Meta-Analysis of Curricular Comparisons Involving a Single Medical School (2009)Theory to reality: a few issues in implementing problem-based learning (2011)Rethinking the Boundaries of Cognitive Load Theory in Complex Learning (2015)The Research Act: A Theoretical Introduction to Sociological Methods (1979)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)The digital native – myth and reality (2009)The myths of the digital native and the multitasker (2017)Technology Enhanced Learning in higher education; motivations, engagement and academic achievement (2019)Experiential Learning : Experience as the Source of Learning and Development (1983)Digital Natives, Digital Immigrants Part 1 (2001)Digital natives: Where is the evidence? (2009)Understanding Generation Y and their use of social media: a review and research agenda (2013)Computers and classroom culture (1996)Who's Wired and Who's Not: Children's Access to and Use of Computer Technology (2000)Gender Equity and Information Technology in Education: The Second Decade (2001)Junior high school students’ Internet usage and self-efficacy: A re-examination of the gender gap (2009)Gender and socioeconomic related differences in performance based ICT competences (2015)Gender differences in information and communication technology use & skills: a systematic review and meta-analysis (2021)A taxonomy of problem‐based learning methods (1986)Facilitating Internalization: The Self‐Determination Theory Perspective (1994)Habits make smartphone use more pervasive (2011)Being Digital (1995)Teaching Digital Natives: Partnering for Real Learning (2010)The Delphi Method for Graduate Research (2007)Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2013)COVID-19 School Closure-Related Changes to the Professional Life of a K–12 Teacher (2020)A systematic review of serious games as tools for STEM education (2025)Accessible museum collections for the visually impaired (2016)Evaluation of Touchable 3D‐Printed Replicas in Museums (2017)A Study of Multi-Sensory Experience and Color Recognition in Visual Arts Appreciation of People with Visual Impairment (2021)
this work references cited by second hop

References

  • 2014Active learning increases student performance in science, engineering, and mathematics9,767 cited
  • 2008The ‘digital natives’ debate: A critical review of the evidence2,957 cited
  • 2010Are digital natives a myth or reality? University students’ use of digital technologies1,061 cited
  • 2007Problem-Based LearningisCompatible with Human Cognitive Architecture: Commentary on Kirschner, Sweller, and Clark (2006)382 cited
  • 2004New technologies, new differences. Gender and ethnic differences in pupils' use of ICT in primary and secondary education223 cited
  • 2015TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE98 cited

Cited by

  • 2021Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education58 cited
  • 2017Student motivation assessment using and learning virtual and gamified urban environments43 cited
  • 2017Design of interactive and collaborative learning units using TICs in architectural construction education9 cited
  • 2020What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?7 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work