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Thinking in the Digital Era: A Revised Model for Digital Literacy
16 references·0 citing·44 second hop
Thinking in the Digital Era: A Revised Model for Digital Literacy (2012)Thinking in the Digital Era: A Revised Mo…Defining digital literacy - What do young people need to know about digital media? (2015)Defining digital literacy - W…Games and Simulations and Their Relationships to Learning (2013)Games and Simulations and The…Cognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains (2012)Cognitive Flexibility, Constr…Brains on video games (2011)Brains on video gamesKnowledge sharing: A review and directions for future research (2009)Knowledge sharing: A review a…Blogs, Wikipedia, Second Life, and beyond: from production to produsage (2009)Blogs, Wikipedia, Second Life…Digital Literacies: concepts, policies and practices (2008)Digital Literacies: concepts,…Social Network Sites: Definition, History, and Scholarship (2007)Social Network Sites: Definit…Defining digital literacy – What do young people need to know about digital media? (2006)Defining digital literacy – W…Survey Measures of Web-Oriented Digital Literacy (2005)Survey Measures of Web-Orient…Serious Games: Games That Educate, Train, and Inform (2005)Serious Games: Games That Edu…Motivation and barriers to participation in virtual knowledge‐sharing communities of practice (2003)Motivation and barriers to pa…Information and digital literacies: a review of concepts (2001)Information and digital liter…The relationship between extraversion and neuroticism and the different uses of the Internet (2000)The relationship between extr…“It is what one does”: why people participate and help others in electronic communities of practice (2000)“It is what one does”: why pe…Growing Up Digital: The Rise of the Net Generation (1997)Growing Up Digital: The Rise …The Strength of Weak Ties (1973)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Situated Learning: Legitimate Peripheral Participation. (1994)Knowledge hiding in organizations (2011)Knowledge sharing, innovation and firm performance (2012)Expanding competitive advantage through organizational culture, knowledge sharing and organizational innovation (2021)Information revelation and privacy in online social networks (2005)Imagined Communities: Awareness, Information Sharing, and Privacy on the Facebook (2006)The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)Social Media Use for News and Individuals' Social Capital, Civic Engagement and Political Participation (2012)A New Dimension of Health Care: Systematic Review of the Uses, Benefits, and Limitations of Social Media for Health Communication (2013)The Culture of Connectivity (2013)Content Analysis: An Introduction to its Methodology. (1984)A Dynamic Theory of Organizational Knowledge Creation (1994)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)Behavioral Intention Formation in Knowledge Sharing: Examining the Roles of Extrinsic Motivators, Social-Psychological Forces, and Organizational Climate1 (2005)Why should i share? examining social capital and knowledge contribution in electronic networks of practice (2005)Why Should I Share? Examining Social Capital and Knowledge Contribution in Electronic Networks of Practice1 (2005)A Nation at Risk: The Imperative for Educational Reform (1983)Literacy in Theory and Practice (1987)The fifth discipline-the art and practice of the learning organisation (2002)The dark side of information: overload, anxiety and other paradoxes and pathologies (2008)The media and the literacies: media literacy, information literacy, digital literacy (2011)Situated Learning (1991)Knowledge sharing in context: the influence of organizational commitment, communication climate and CMC use on knowledge sharing (2004)Understanding knowledge sharing in virtual communities: An integration of social capital and social cognitive theories (2006)Knowledge sharing and firm innovation capability: an empirical study (2007)The Process of Education (1960)Categorization and Representation of Physics Problems by Experts and Novices* (1981)Situated Cognition and the Culture of Learning (1989)Problem Based Learning: An instructional model and its constructivist framework (1995)First principles of instruction (2002)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Developing a Theory of Gamified Learning (2014)Mapping learning and game mechanics for serious games analysis (2014)A systematic review of gamification in e-Health (2017)Educating the Net Generation (2005)The ‘digital natives’ debate: A critical review of the evidence (2008)The Theory and Practice of Online Learning (2008)Digital literacy and informal learning environments: an introduction (2013)Development and validation of the Internet Skills Scale (ISS) (2015)The politics of ‘platforms’ (2010)#Gamergate and The Fappening: How Reddit’s algorithm, governance, and culture support toxic technocultures (2015)The Platformization of the Web: Making Web Data Platform Ready (2015)
this work references cited by second hop

References

  • 2007Social Network Sites: Definition, History, and Scholarship18,040 cited
  • 2009Knowledge sharing: A review and directions for future research3,076 cited
  • 1997Growing Up Digital: The Rise of the Net Generation2,745 cited
  • 2009Blogs, Wikipedia, Second Life, and beyond: from production to produsage2,085 cited
  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 2000“It is what one does”: why people participate and help others in electronic communities of practice2,028 cited
  • 2003Motivation and barriers to participation in virtual knowledge‐sharing communities of practice1,552 cited
  • 2012Cognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains1,357 cited
  • 2001Information and digital literacies: a review of concepts1,204 cited
  • 2008Digital Literacies: concepts, policies and practices1,022 cited
  • 2000The relationship between extraversion and neuroticism and the different uses of the Internet610 cited
  • 2005Survey Measures of Web-Oriented Digital Literacy501 cited
  • 2006Defining digital literacy – What do young people need to know about digital media?461 cited
  • 2013Games and Simulations and Their Relationships to Learning344 cited

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2015
Defining digital literacy - What do young people need to know about digital media?
325 cited
  • 2011Brains on video games310 cited
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