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Serious Efforts at Bias Reduction
16 references·0 citing·38 second hop
Serious Efforts at Bias Reduction (2016)Serious Efforts at Bias ReductionReality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…Play Between Worlds (2006)Play Between WorldsBlackwell Handbook of Judgment and Decision Making (2004)Blackwell Handbook of Judgmen…Digital game-based learning (2003)Digital game-based learningThe Bias Blind Spot: Perceptions of Bias in Self Versus Others (2002)The Bias Blind Spot: Percepti…Disidentifications: Queers Of Color And The Performance Of Politics (1999)Disidentifications: Queers Of…Confirmation Bias: A Ubiquitous Phenomenon in Many Guises (1998)Confirmation Bias: A Ubiquito…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…Transformative Dimensions of Adult Learning (1991)Transformative Dimensions of …Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Accountability: A Social Check on the Fundamental Attribution Error (1985)Accountability: A Social Chec…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…What makes things fun to learn? heuristics for designing instructional computer games (1980)What makes things fun to lear…The attribution of attitudes (1967)The attribution of attitudesScience and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)A Theory of Cognitive Dissonance (1957)The Structure of Scientific Revolutions (1963)Judgment under Uncertainty: Heuristics and Biases (1975)Individual differences in reasoning: Implications for the rationality debate? (2000)A manifesto for reproducible science (2017)Fake News Detection on Social Media (2017)The Psychology of Interpersonal Relations. (1958)The psychology of interpersonal relations. (1958)From Acts To Dispositions The Attribution Process In Person Perception (1965)A Bayesian analysis of attribution processes. (1975)The Ultimate Attribution Error: Extending Allport's Cognitive Analysis of Prejudice (1979)Negativity and extremity biases in impression formation: A review of explanations. (1989)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Children's Motivations for Video Game Play in the Context of Normal Development (2010)Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance (2015)Social Media Use and Mental Health among Young Adults (2017)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)Transformative Learning: Theory to Practice (1997)Reflection and reflective practice in health professions education: a systematic review (2007)The Theory and Practice of Online Learning (2008)"Quare" studies, or (almost) everything I know about queer studies I learned from my grandmother (2001)Introduction: Antinormativity’s Queer Conventions (2015)The commons: Infrastructures for troubling times* (2016)What Good Are Positive Emotions? (1998)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)From game design elements to gamefulness (2011)Digital Natives, Digital Immigrants Part 1 (2001)Foundations of Game-Based Learning (2015)
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References

  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
  • 1991Transformative Dimensions of Adult Learning7,427 cited
  • 1998Confirmation Bias: A Ubiquitous Phenomenon in Many Guises7,230 cited
  • 1999Disidentifications: Queers Of Color And The Performance Of Politics4,074 cited
  • 1991Flow: The Psychology of Optimal Experience3,621 cited
  • 2003Digital game-based learning3,104 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1967The attribution of attitudes1,783 cited
  • 2010A Motivational Model of Video Game Engagement1,419 cited
  • 2002The Bias Blind Spot: Perceptions of Bias in Self Versus Others1,286 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 2004Blackwell Handbook of Judgment and Decision Making961 cited
  • 1985Accountability: A Social Check on the Fundamental Attribution Error777 cited
  • 1980What makes things fun to learn? heuristics for designing instructional computer games758 cited

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  • 2006Play Between Worlds745 cited
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