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Crowd-driven mid-scale layout design
12 references·1 citing·42 second hop
Crowd-driven mid-scale layout design (2016)Crowd-driven mid-scale layout designA statistical similarity measure for aggregate crowd dynamics (2012)A statistical similarity meas…Aggregate dynamics for dense crowd simulation (2009)Aggregate dynamics for dense …The Global Theme Park Industry (2007)The Global Theme Park IndustryContinuum crowds (2006)Continuum crowdsAutonomous pedestrians (2005)Autonomous pedestriansSatisfying shoppers’ psychological needs: From public market to cyber-mall (2003)Satisfying shoppers’ psycholo…On the relationship between crowd density and movement velocity (2003)On the relationship between c…Perceived Retail Crowding and Shopping Satisfaction: What Modifies This Relationship? (2000)Perceived Retail Crowding and…Social force model for pedestrian dynamics (1995)Social force model for pedest…The shopping mall as consumer habitat (1994)The shopping mall as consumer…Human versus spatial dimensions of crowding perceptions in retail environments: A note on their measurement and effect on shopper satisfaction (1994)Human versus spatial dimensio…The Hidden Dimension (1973)The Hidden DimensionGradient-based steering for vision-based crowd simulation algorithms (2017)Gradient-based steering for v…A circumplex model of affect. (1980)The Framing of Decisions and the Psychology of Choice (1981)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Empirical testing of a model of online store atmospherics and shopper responses (2003)Relationships and impacts of service quality, perceived value, customer satisfaction, and image: an empirical study (2008)Marketing through Instagram influencers: the impact of number of followers and product divergence on brand attitude (2017)Motivation and personality (1993)Motivation and Personality (1997)Shopping online and/or in-store? A structural equation model of the relationships between e-shopping and in-store shopping (2006)An expanded servicescape perspective (2011)Application of the Stimulus-Organism-Response model to the retail environment: the role of hedonic motivation in impulse buying behavior (2011)The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)Flow: the psychology of optimal experience (1990)Effects of Store Characteristics and In-Store Emotional Experiences on Store Attitude (1998)Excitement at the mall: Determinants and effects on shopping response (1998)Hedonic shopping motivations (2003)Pedestrian and evacuation dynamics (2002)Self-Organized Pedestrian Crowd Dynamics: Experiments, Simulations, and Design Solutions (2005)A synthetic-vision based steering approach for crowd simulation (2010)PLEdestrians: a least-effort approach to crowd simulation (2010)A review on crowd simulation and modeling (2020)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)An Updated Paradigm for Scale Development Incorporating Unidimensionality and Its Assessment (1988)Atmospheric Effects on Shopping Behavior (2000)The effects of wait expectations and store atmosphere evaluations on patronage intentions in service-intensive retail stores (2003)Field Theory in Social Science (1952)Field Theory in Social Science (1953)The Statistics of Crowd Fluids (1971)Simulating dynamical features of escape panic (2000)Simulation of pedestrian dynamics using a two-dimensional cellular automaton (2001)A continuum theory for the flow of pedestrians (2002)Simulation of evacuation processes using a bionics-inspired cellular automaton model for pedestrian dynamics (2002)Crowds by Example (2007)State-of-the-art crowd motion simulation models (2013)STGAT: Modeling Spatial-Temporal Interactions for Human Trajectory Prediction (2019)Hierarchical model for real time simulation of virtual human crowds (2001)Self-monitoring of expressive behavior. (1974)IEMOCAP: interactive emotional dyadic motion capture database (2008)Customer Experience Creation: Determinants, Dynamics and Management Strategies (2009)The overall theme park experience: A visitor satisfaction tracking study (2011)Towards a taxonomy of tourism products (2015)Tourism, tourist learning and sustainability: an exploratory discussion of complexities, problems and opportunities (2017)
this work references cited by second hop

References

  • 1995Social force model for pedestrian dynamics7,112 cited
  • 1973The Hidden Dimension4,860 cited
  • 2006Continuum crowds907 cited
  • 1994The shopping mall as consumer habitat641 cited
  • 2000Perceived Retail Crowding and Shopping Satisfaction: What Modifies This Relationship?516 cited
  • 2005Autonomous pedestrians356 cited
  • 2009Aggregate dynamics for dense crowd simulation330 cited
  • 1994Human versus spatial dimensions of crowding perceptions in retail environments: A note on their measurement and effect on shopper satisfaction305 cited
  • 2007The Global Theme Park Industry164 cited
  • 2003Satisfying shoppers’ psychological needs: From public market to cyber-mall146 cited
  • 2012A statistical similarity measure for aggregate crowd dynamics128 cited
  • 2003On the relationship between crowd density and movement velocity104 cited

Cited by

  • 2017Gradient-based steering for vision-based crowd simulation algorithms78 cited

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