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User-Centered Revolution: 1995–2008
8 references·0 citing·35 second hop
User-Centered Revolution: 1995–2008 (2009)User-Centered Revolution: 1995–2008Talking, looking, flying, searching: information seeking behaviour in Second Life (2008)Talking, looking, flying, sea…Second Life: Exploring the Immersive Instructional Venue for Library and Information Science Education (2008)Second Life: Exploring the Im…Information Literacy (2008)Information LiteracyA discourse analysis technique for charting the flow of micro‐information behavior (2007)A discourse analysis techniqu…A Look into the Future Impact of ICT on Our Lives (2006)A Look into the Future Impact…A quarter century of user-centered study: The impact of Zweizig and Dervin on LIS research (2001)A quarter century of user-cen…A Conceptual Framework for Explaining Information Behavior (2001)A Conceptual Framework for Ex…Affective Computing (1997)Affective ComputingSocial presence as a predictor of satisfaction within a computer‐mediated conferencing environment (1997)New Tools for Online Information Literacy Instruction (2010)3D Virtual Worlds as Art Media and Exhibition Arenas: Students’ Responses and Challenges in Contemporary Art Education (2013)On the value of Second Life for students’ engagement in blended and online courses: A comparative study from the Higher Education in Greece (2013)Rational choice and the structure of the environment. (1956)Rethinking Methods in Psychology (1995)User-Centered Discourse: An Analysis of the Subject Positions of the User and the Librarian (1997)Celebrity advertising in the case of negative associations: discourse analysis of weblogs (2011)The interplay of affective and cognitive factors in information seeking and use (2015)Technologies, knowledge and truth: the three dimensions of information literacy of university students in Slovakia (2020)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Bowling alone (2000)Bowling alone: the collapse and revival of American community (2000)User perceptions of e-quality of and affinity with virtual communities: The effect of individual differences (2014)Does affinity matter? Slow effects of e-quality on information seeking in virtual communities (2015)Second Life adoption in education: A motivational model based on Uses and Gratifications theory (2016)Learned Optimism: How to Change Your Mind and Your Life (1991)The sense-making theory: Reviewing the interests of a user-centered approach to information seeking and use (1993)Broad exploration or precise specificity: Two basic information seeking patterns among students (2006)Examining information exchange and virtual communities: an emergent framework (2007)Motivations for sharing information and social support in social media: A comparative analysis of F acebook, T witter, D elicious, Y ou T ube, and F lickr (2015)Information needs and uses (1986)A theoretical exploration of information behaviour: a power perspective (2007)What Is Library Use? Facets of Concept and a Typology of Its Application in the Literature of Library and Information Science (2011)Deconstructing the Mission: A Critical Content Analysis of Public Library Mission Statements (2016)Knowledge Management Tools, Inter-Organizational Relationships, Innovation and Firm Performance (2010)4 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software (2012)Towards Responsible Research and Innovation in the Information and Communication Technologies and Security Technologies Fields (2014)‘Authentic but not too much’: exploring perceptions of authenticity of virtual tourism (2016)Machines and Mindlessness: Social Responses to Computers (2000)IEMOCAP: interactive emotional dyadic motion capture database (2008)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)Information skills training practices in Irish higher education (2009)Modelos evaluativos de Metaliteracy y alfabetización en información como factores de excelencia académica (2017)A taxonomic proposal for multiliteracies and their competences (2020)
this work references cited by second hop

References

  • 1997Affective Computing7,373 cited
  • 2006A Look into the Future Impact of ICT on Our Lives201 cited
  • 2001A Conceptual Framework for Explaining Information Behavior62 cited
  • 2007A discourse analysis technique for charting the flow of micro‐information behavior47 cited
  • 2008Second Life: Exploring the Immersive Instructional Venue for Library and Information Science Education40 cited
  • 2008Information Literacy38 cited
  • 2008Talking, looking, flying, searching: information seeking behaviour in Second Life35 cited
  • 2001A quarter century of user-centered study: The impact of Zweizig and Dervin on LIS research34 cited

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