SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Educational Technologies for the Neomillennial Generation
16 references·0 citing·27 second hop
Educational Technologies for the Neomillennial Generation (2011)Educational Technologies for the Neomille…Digest of Education Statistics (2014)Digest of Education StatisticsDigital Natives, Digital Immigrants (2012)Digital Natives, Digital Immi…Generation M2: Media in the Lives of 8- to 18-Year-Olds (2010)Generation M2: Media in the L…Serious Games: Games That Educate, Train, and Inform (2005)Serious Games: Games That Edu…Situated Language and Learning: A Critique of Traditional Schooling (2004)Situated Language and Learnin…First principles of instruction (2002)First principles of instructi…Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Digital Natives, Digital Immi…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Millennials Rising: The Next Great Generation (2000)Millennials Rising: The Next …Internet Addiction: The Emergence of a New Clinical Disorder (1998)Internet Addiction: The Emerg…Growing Up Digital: The Rise of the Net Generation (1997)Growing Up Digital: The Rise …The Culture of Education (1996)The Culture of EducationAmusing ourselves to death: Public discourse in the age of show business (1988)Amusing ourselves to death: P…Reconsidering Research on Learning from Media (1983)Reconsidering Research on Lea…Principles of Instructional Design (1974)Principles of Instructional D…Motivations for Play in Online Games (2006)Diagnostic and Statistical Manual of Mental Disorders (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Setting the future of digital and social media marketing research: Perspectives and research propositions (2020)Digital game-based learning (2003)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Digital Natives, Digital Immigrants (2013)The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey (2016)“GOOD‐BYE, TEACHER …”1 (1968)Primary, Secondary, and Meta-Analysis of Research (1976)Media will never influence learning (1994)The Theory and Practice of Online Learning (2008)Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2009)Biological processes in prevention and intervention: The promotion of self-regulation as a means of preventing school failure (2008)Conceptualization, Measurement, and Improvement of Classroom Processes: Standardized Observation Can Leverage Capacity (2009)Teacher Technology Change (2010)The emergence of gender differences in depression during adolescence. (1994)Teacher Quality and Student Achievement: A Review of State Policy Evidence (2000)Active learning increases student performance in science, engineering, and mathematics (2014)The ‘digital natives’ debate: A critical review of the evidence (2008)Digital natives: Where is the evidence? (2009)Generational Differences in Work Values: Leisure and Extrinsic Values Increasing, Social and Intrinsic Values Decreasing (2010)The systematic design of instruction (1978)Toward a design theory of problem solving (2000)Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions (2005)Understanding Generation Y and their use of social media: a review and research agenda (2013)Modeling habitual and addictive smartphone behavior (2015)
this work references cited by second hop

References

  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 2012Digital Natives, Digital Immigrants7,107 cited
  • 2014Digest of Education Statistics6,258 cited
  • 1996The Culture of Education6,227 cited
  • 1998Internet Addiction: The Emergence of a New Clinical Disorder5,495 cited
  • 1974Principles of Instructional Design4,479 cited
  • 2001Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently?4,031 cited
  • 1997Growing Up Digital: The Rise of the Net Generation2,745 cited
  • 1983Reconsidering Research on Learning from Media2,713 cited
  • 2000Millennials Rising: The Next Great Generation2,542 cited
  • 2004Situated Language and Learning: A Critique of Traditional Schooling2,321 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2010Generation M2: Media in the Lives of 8- to 18-Year-Olds2,196 cited
  • 2002First principles of instruction2,090 cited
  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

1988
Amusing ourselves to death: Public discourse in the age of show business
1,761 cited

Cited by

No citing works inside the corpus for this window.