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Mobilizing Senior Citizens in Co-Design of Mobile Technology
16 references·4 citing·31 second hop
Mobilizing Senior Citizens in Co-Design of Mobile Technology (2016)Mobilizing Senior Citizens in Co-Design o…Design, When Everybody Designs: An Introduction to Design for Social Innovation (2015)Design, When Everybody Design…Infrastructuring and the formation of publics in participatory design (2013)Infrastructuring and the form…CareCoor: Augmenting the coordination of cooperative home care work (2012)CareCoor: Augmenting the coor…Participatory design and "democratizing innovation" (2010)Participatory design and "dem…Communities of everyday practice and situated elderliness as an approach to co-design for senior interaction (2010)Communities of everyday pract…8 ‘The Practice of Everyday Life’ (2009)8 ‘The Practice of Everyday L…How older people account for their experiences with interactive technology (2007)How older people account for …From Visual Culture to Design Culture (2006)From Visual Culture to Design…Socioemotional Selectivity Theory and the Regulation of Emotion in the Second Half of Life (2003)Socioemotional Selectivity Th…Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)Cultivating Communities of Pr…Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)Cultivating Communities of Pr…The Democratic Paradox (2000)The Democratic Paradox5. The Practice of Everyday Life (2000)5. The Practice of Everyday L…Communities of practice learning, meaning, and identity (1999)Communities of practice learn…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Educating the reflective practitioner (1987)Educating the reflective prac…R U connected? Engaging youth in designing a mobile application for facilitating community organizing and engagement (2021)R U connected? Engaging youth…Co-designing with Senior Citizens: A Systematic Literature Review (2021)Co-designing with Senior Citi…Patterns for Living Lab Practice: Describing Key Know-How to Promote Service Co-Creation with Users (2020)Patterns for Living Lab Pract…Designing Connections for Hearing Rehabilitation (2017)Designing Connections for Hea…Self-efficacy mechanism in human agency. (1982)Stress, social support, and the buffering hypothesis. (1985)Taking time seriously: A theory of socioemotional selectivity. (1999)Aging and emotional memory: The forgettable nature of negative images for older adults. (2003)Strength and vulnerability integration: A model of emotional well-being across adulthood. (2010)Subjective wellbeing, health, and ageing (2014)Design, learning networks and service innovation (2017)Tales of Institutioning and Commoning (2020)Perspectives on Digital Humanism (2021)Designing for Virtual Communities in the Service of Learning (2004)Limits to Communities of Practice (2006)Knowledge sharing, absorptive capacity, and innovation capability: an empirical study of Taiwan's knowledge-intensive industries (2007)Ethnicity and the Multicultural City: Living with Diversity (2002)D ELIBERATIVE D EMOCRATIC T HEORY (2003)Slumdog Cities: Rethinking Subaltern Urbanism (2011)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Problem-Based Learning: What and How Do Students Learn? (2004)Technology affordances for intersubjective meaning making: A research agenda for CSCL (2006)Knowledge, Higher Education, and the New Managerialism (2007)People as Infrastructure: Intersecting Fragments in Johannesburg (2004)Autoethnography: An Overview (2010)Towards a Politics of Mobility (2010)Stories of Experience and Narrative Inquiry (1990)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Situated Cognition and the Culture of Learning (1989)What Video Games Have to Teach Us about Learning and Literacy (2004)The Work of Strategizing and Organizing: For a Practice Perspective (2003)Tourism and mobile technology (2003)Strategizing in pluralistic contexts: Rethinking theoretical frames (2007)
this work references cited by second hop

References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1999Communities of practice learning, meaning, and identity28,353 cited
  • 1987Educating the reflective practitioner11,394 cited
  • 20005. The Practice of Everyday Life10,734 cited
  • 2002Cultivating Communities of Practice: A Guide to Managing Knowledge4,771 cited
  • 2002Cultivating Communities of Practice: A Guide to Managing Knowledge3,923 cited
  • 2000The Democratic Paradox2,447 cited
  • 20098 ‘The Practice of Everyday Life’2,135 cited
  • 2003Socioemotional Selectivity Theory and the Regulation of Emotion in the Second Half of Life1,960 cited
  • 2015Design, When Everybody Designs: An Introduction to Design for Social Innovation835 cited
  • 2010Participatory design and "democratizing innovation"708 cited
  • 2013Infrastructuring and the formation of publics in participatory design564 cited
  • 2006From Visual Culture to Design Culture149 cited
  • 2007How older people account for their experiences with interactive technology147 cited
  • 2012CareCoor: Augmenting the coordination of cooperative home care work96 cited

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2010
Communities of everyday practice and situated elderliness as an approach to co-design for senior interaction
92 cited

Cited by

  • 2017Designing Connections for Hearing Rehabilitation17 cited
  • 2021Co-designing with Senior Citizens: A Systematic Literature Review13 cited
  • 2021R U connected? Engaging youth in designing a mobile application for facilitating community organizing and engagement12 cited
  • 2020Patterns for Living Lab Practice: Describing Key Know-How to Promote Service Co-Creation with Users8 cited