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Life-Like Characters
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Life-Like Characters (2004)Life-Like CharactersAffective patterns in serious games (2018)Affective patterns in serious…How Does the Difference Between Users’ Expectations and Perceptions About a Robotic Agent Affect Their Behavior? (2011)How Does the Difference Betwe…Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game (2005)Evaluating Affective Feedback…Emotion Estimation and Reasoning Based on Affective Textual Interaction (2005)Emotion Estimation and Reason…Affective Computing (1997)Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent (2005)Detecting Stress During Real-World Driving Tasks Using Physiological Sensors (2005)Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous (1999)Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies) (2004)Synesketch: An Open Source Library for Sentence-Based Emotion Recognition (2013)Arenas of language use . By Herbert H. Clark Chicago: University of Chicago Press & Center for the Study of Language and Information, 1992. Pp. xviii, 419. Cloth $47.50, paper $19.95. (1995)The psychological impact of technology from a global perspective: A study of technological sophistication and technophobia in university students from twenty-three countries (1995)Matching robot appearance and behavior to tasks to improve human-robot cooperation (2004)On the perceptions and acceptance of artificially intelligent robotics and the psychology of the future elderly (2019)An Extended Framework for Characterizing Social Robots (2020)Visions of Artificial Intelligence and Robots in Science Fiction: a computational analysis (2022)A circumplex model of affect. (1980)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)
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  • 2011How Does the Difference Between Users’ Expectations and Perceptions About a Robotic Agent Affect Their Behavior?100 cited
  • 2005Emotion Estimation and Reasoning Based on Affective Textual Interaction97 cited
  • 2005Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game60 cited
  • 2018Affective patterns in serious games39 cited

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