Role-play simulations for climate change adaptation education and engagementDanya L. Rumore, Todd Schenk, Lawrence Elliott Susskind2016-07-27articleNature Climate Change213 citationsgreenNo readable copy stored yet — this record is metadata only.Innovative Teaching Methodologies in Social SciencesSustainability and Climate Change GovernanceClimate Change Communication and PerceptionAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 213 citations exist upstream.References1973Dilemmas in a general theory of planning2012Narrowing the climate information usability gap1970Serious Games2018Planning with Complexity2010Planning with Complexity2010Serious Games, Debriefing, and Simulation/Gaming as a Discipline1999Consensus Building as Role Playing and Bricolage2009The Gaming of Policy and the Politics of Gaming: A ReviewCited by2018An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk2018On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review2020Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation2020Educational Innovation in Higher Education: Use of Role Playing and Educational Video in Future Teachers’ Training2021Gamification for climate change engagement: review of corpus and future agenda2023Serious games for environmental education2020Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling2019Tools for adaptive governance for complex social-ecological systems: a review of role-playing-games as serious games at the community-policy interface