SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Special effects: still in search of wonder
0 references·16 citing·47 second hop
Special effects: still in search of wonder (2002)Special effects: still in search of wonderArtificial intelligence in fiction: between narratives and metaphors (2021)Artificial intelligence in fi…Contingent Motion: Rethinking the “Wind in the Trees” in Early Cinema and CGI (2018)Contingent Motion: Rethinking…The 3-D Animated Codescape: Imperfection and Digital Labor Zones in Wall-E (2008) and Wreck-It Ralph (2012) (2016)The 3-D Animated Codescape: I…Flickers of film: nostalgia in the time of digital cinema (2016)Flickers of film: nostalgia i…The Hobbit hyperreality paradox (2015)The Hobbit hyperreality parad…Hidden Surface Problems: On the Digital Image as Material Object (2015)Hidden Surface Problems: On t…4. Shanghai’s Public Screen Culture: Local and Coeval (2013)4. Shanghai’s Public Screen C…Through the Looking Glass: Philosophical Toys and Digital Visual Effects (2010)Through the Looking Glass: Ph…No Longer Themselves?: Framing Digitally Enabled Posthumous “Performance” (2010)No Longer Themselves?: Framin…Video from the Void: Video Spectatorship, Domestic Film Cultures, and Contemporary Horror Film (2009)Video from the Void: Video Sp…Beowulf: The Digital Monster Movie (2009)Beowulf: The Digital Monster …The battle for the blockbuster: discourses of spectacle and excess (2008)The battle for the blockbuste…Media as modern magic: Early x‐ray imaging and cinematography in Sweden (2008)Media as modern magic: Early …Reading Victorian Illusions: Dickens'sHaunted Manand Dr. Pepper's “Ghost” (2007)Reading Victorian Illusions: …All Aboard The Polar Express : A ‘Playful’ Change of Address in the Computer-Generated Blockbuster (2006)All Aboard The Polar Express …Digitizing Frenchness in 2001: On a ‘Historic’ Moment in the French Cinema (2004)Digitizing Frenchness in 2001…Bukimi no tani [the uncanny valley] (1970)The Emergence of Cinematic Time: Modernity, Contingency, the Archive (2002)Avatar : Stereoscopic Cinema, Gaseous Perception and Darkness (2012)The Multilocal Self: Performance Capture, Remote Surgery, and Persistent Materiality (2014)The Monstrous-Feminine (2015)Distinction. A Social Critique of the Judgement of Taste (1985)What Is Spectacle? (2014)Distinction: A Social Critique of the Judgement of Taste* (2018)The Society of the Spectacle (2020)The Language of New Media (2002)Carnal thoughts: embodiment and moving image culture (2005)What do pictures want?: the lives and loves of images (2006)I'll (Always) Be Back: Virtual Performance and Post-Human Labor in the Age of Digital Cinema (2012)Rewriting the stars: Surface tensions and gender troubles in the online media production of digital deepfakes (2021)Vactor ontologies: framing acting within a motion capture context (2021)Babel and Babylon (1991)Babel and Babylon: Spectatorship in American Silent Film. (1992)Screening the Body: Tracing Medicine's Visual Culture (1995)A Cosmology of Invisible Fluids: Wireless, X-Rays, and Psychical Research around 1900 (2011)THE INVISIBLE MADE VISIBLE (2011)Film lessons: early cinema for historians of science (2016)A Preliminary Discourse on the Study of Natural Philosophy (1987)The Practice and Representation of Reading in England (2008)Pepper's Ghost and the augmented reality of modernity (2020)The phantasmagoria: From ghostly apparitions to multisensory fairground entertainment (2022)Organized Advocacy for Professional Women in Computing: Comparing Histories of the AWC and ACM–W (2016)The Four Fundamental Concepts of Psycho-Analysis (2018)The Random-Access Image: Memory and the History of the Computer Screen (2018)An Ecology of Operations: Vigilance, Radar, and the Birth of the Computer Screen (2019)Cybernetics or Control and Communication in the Animal and the Machine (2019)Techniques of the observer: on vision and modernity in the nineteenth century (1991)Picturing time: the work of Etienne-Jules Marey (1830-1904) (1993)Visual Digital Culture: Surface Play and Spectacle in New Media Genres (2000)The cinematic body (1993)Retromania: Pop Culture's Addiction to Its Own Past (2011)Media hysteresis (2017)Layered Encounters: Mainstream Cinema and the Disaggregate Digital Composite (2018)The Creative Mind: An Introduction to Metaphysics (1946)Russian Formalist Criticism: Four Essays (1968)Critique of Judgment (1994)Figure and Force in Animation Aesthetics (2019)Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy (2017)Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor (2018)The role of artificial intelligence in achieving the Sustainable Development Goals (2020)The mechanisms of AI hype and its planetary and social costs (2024)The new normal: The status quo of AI adoption in SMEs (2024)The benefits and dangers of anthropomorphic conversational agents (2025)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2021Artificial intelligence in fiction: between narratives and metaphors132 cited
  • 2016Flickers of film: nostalgia in the time of digital cinema77 cited
  • 2015Hidden Surface Problems: On the Digital Image as Material Object54 cited
  • 2010No Longer Themselves?: Framing Digitally Enabled Posthumous “Performance”42 cited
  • 2010Through the Looking Glass: Philosophical Toys and Digital Visual Effects39 cited
  • 2007Reading Victorian Illusions: Dickens'sHaunted Manand Dr. Pepper's “Ghost”19 cited
  • 2018Contingent Motion: Rethinking the “Wind in the Trees” in Early Cinema and CGI18 cited
  • 2009Beowulf: The Digital Monster Movie17 cited
  • 2008Media as modern magic: Early x‐ray imaging and cinematography in Sweden16 cited
  • 2008The battle for the blockbuster: discourses of spectacle and excess15 cited
  • 2004Digitizing Frenchness in 2001: On a ‘Historic’ Moment in the French Cinema13 cited
  • 2015The Hobbit hyperreality paradox12 cited
  • 2006All Aboard The Polar Express : A ‘Playful’ Change of Address in the Computer-Generated Blockbuster10 cited
  • 2009Video from the Void: Video Spectatorship, Domestic Film Cultures, and Contemporary Horror Film9 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2016The 3-D Animated Codescape: Imperfection and Digital Labor Zones in Wall-E (2008) and Wreck-It Ralph (2012)9 cited
  • 20134. Shanghai’s Public Screen Culture: Local and Coeval8 cited