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Bounded careers in creative industries: Surprising patterns in video games
16 references·2 citing·38 second hop
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2,238 cited
  • 2004The Regulation of Labor2,123 cited
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    • 2021Character trait, context or… create! Innovative practices among creative entrepreneurs22 cited
    • 2021The impacts of cultural policy on gaming entrepreneurs in Shanghai: an entrepreneurial ecosystem approach6 cited