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Testing the ‘uncanny valley’ hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli
16 references·7 citing·38 second hop
Testing the ‘uncanny valley’ hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli (2016)Testing the ‘uncanny valley’ hypothesis i…The Uncanny Valley: Existence and Explanations (2015)The Uncanny Valley: Existence…Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not (2015)Reducing consistency in human…Navigating a social world with robot partners: A quantitative cartography of the Uncanny Valley (2015)Navigating a social world wit…A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness (2015)A review of empirical evidenc…Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces (2013)Does the uncanny valley exist…The Uncanny Valley [From the Field] (2012)The Uncanny Valley [From the …Render me real? (2012)Render me real?The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions (2011)The thing that should not be:…Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices (2010)Revisiting the uncanny valley…Too real for comfort? Uncanny responses to computer generated faces (2009)Too real for comfort? Uncanny…The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces (2007)The Uncanny Valley: Effect of…Anthropomorphism influences perception of computer-animated characters’ actions (2007)Anthropomorphism influences p…The uncanny advantage of using androids in cognitive and social science research (2006)The uncanny advantage of usin…Subjective ratings of robot video clips for human likeness, familiarity, and eeriness : an exploration of the uncanny valley (2006)Subjective ratings of robot v…Emotion elicitation using films (1995)Emotion elicitation using fil…Measuring emotion: The self-assessment manikin and the semantic differential (1994)Measuring emotion: The self-a…The next hype in social media advertising: Examining virtual influencers’ brand endorsement effectiveness (2023)The next hype in social media…Risk, Trust, and the Roles of Human Versus Virtual Influencers (2023)Risk, Trust, and the Roles of…Green power of virtual influencer: The role of virtual influencer image, emotional appeal, and product involvement (2023)Green power of virtual influe…A Literature Review of the Research on the Uncanny Valley (2020)A Literature Review of the Re…Virtual Faces Evoke Only a Weak Uncanny Valley Effect: An Empirical Investigation With Controlled Virtual Face Images (2019)Virtual Faces Evoke Only a We…It matters to me if you are human - Examining categorical perception in human and nonhuman agents (2019)It matters to me if you are h…Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation (2017)Is there an uncanny valley of…Does the chimpanzee have a theory of mind? (1978)The Intentional Stance (1987)Trust, Reciprocity, and Social History (1995)Authentically Fake? How Consumers Respond to the Influence of Virtual Influencers (2022)The authentic virtual influencer: Authenticity manifestations in the metaverse (2023)Handbook of Emotions (1993)Action recognition in the premotor cortex (1996)Empathy: Its ultimate and proximate bases (2002)Review of Psychometric theory (2nd ed.). (1979)Comparative fit indexes in structural models. (1990)A model of (often mixed) stereotype content: Competence and warmth respectively follow from perceived status and competition. (2002)Core affect and the psychological construction of emotion. (2003)Bukimi no tani [the uncanny valley] (1970)A survey of socially interactive robots (2003)Emotion and sociable humanoid robots (2003)Neurophysiological mechanisms underlying the understanding and imitation of action (2001)THE MIRROR-NEURON SYSTEM (2004)The Mirror Neuron System (2009)Blurring Human–Machine Distinctions: Anthropomorphic Appearance in Social Robots as a Threat to Human Distinctiveness (2016)Measurement of Trust in Automation: A Narrative Review and Reference Guide (2021)The nature and measurement of meaning. (1952)The Measurement of Meaning (1957)A circumplex model of affect. (1980)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild (2017)The Ryerson Audio-Visual Database of Emotional Speech and Song (RAVDESS): A dynamic, multimodal set of facial and vocal expressions in North American English (2018)Review of personality and social psychology (1983)Positive affect facilitates creative problem solving. (1987)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Hiding feelings: The acute effects of inhibiting negative and positive emotion. (1997)Are Emotions Natural Kinds? (2006)Dealing with feeling: A meta-analysis of the effectiveness of strategies derived from the process model of emotion regulation. (2012)The benefit of being physically present: A survey of experimental works comparing copresent robots, telepresent robots and virtual agents (2015)In the shades of the uncanny valley: An experimental study of human–chatbot interaction (2018)Rising with the machines: A sociotechnical framework for bringing artificial intelligence into the organization (2020)Interactions With Robots: The Truths We Reveal About Ourselves (2016)A Mass-Produced Sociable Humanoid Robot: Pepper: The First Machine of Its Kind (2018)Almost human? A comparative case study on the social media presence of virtual influencers (2021)
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References

  • 1994Measuring emotion: The self-assessment manikin and the semantic differential9,531 cited
  • 2012The Uncanny Valley [From the Field]3,525 cited
  • 1995Emotion elicitation using films2,179 cited
  • 2006The uncanny advantage of using androids in cognitive and social science research654 cited
  • 2007The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces582 cited
  • 2009Too real for comfort? Uncanny responses to computer generated faces532 cited
  • 2015A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness499 cited
  • 2010Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices496 cited
  • 2011The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions452 cited
  • 2015Navigating a social world with robot partners: A quantitative cartography of the Uncanny Valley439 cited
  • 2015The Uncanny Valley: Existence and Explanations345 cited
  • 2012Render me real?286 cited
  • 2015Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not258 cited
  • 2013Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces

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231 cited
  • 2006Subjective ratings of robot video clips for human likeness, familiarity, and eeriness : an exploration of the uncanny valley224 cited
  • 2007Anthropomorphism influences perception of computer-animated characters’ actions181 cited
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    • 2023Risk, Trust, and the Roles of Human Versus Virtual Influencers133 cited
    • 2023The next hype in social media advertising: Examining virtual influencers’ brand endorsement effectiveness132 cited
    • 2017Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation69 cited
    • 2019Virtual Faces Evoke Only a Weak Uncanny Valley Effect: An Empirical Investigation With Controlled Virtual Face Images61 cited
    • 2020A Literature Review of the Research on the Uncanny Valley59 cited
    • 2019It matters to me if you are human - Examining categorical perception in human and nonhuman agents55 cited