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A game-based learning framework: Linking game design and learning outcomes
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A game-based learning framework: Linking game design and learning outcomes (2011)A game-based learning framework: Linking …Towards an Iterative Design for Serious Games (2021)Towards an Iterative Design f…Future delta 2.0 an experiential learning context for a serious game about local climate change (2015)Future delta 2.0 an experient…Motivation Monitoring and Assessment Extension for Input-Process-Outcome Game Model (2014)Motivation Monitoring and Ass…Mapping learning and game mechanics for serious games analysis (2014)Mapping learning and game mec…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Principles of Instructional Design (1974)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)The maturing of gamification research (2017)A Meta-Analysis of Use of Serious Games in Education over a Decade (2019)Beyond boredom and anxiety (1975)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Games, Motivation, and Learning: A Research and Practice Model (2002)The reflective practitioner: How professionals think in action (1984)The Reflective Practitioner: How Professionals Think in Action (1985)Experience and Education (1986)Using Artificial Intelligence to Visualize the Impacts of Climate Change (2021)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)What Video Games Have to Teach Us about Learning and Literacy (2004)Video Games for Positive Aging: Playfully Engaging Older Adults (2022)
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  • 2014Mapping learning and game mechanics for serious games analysis988 cited
  • 2021Towards an Iterative Design for Serious Games33 cited
  • 2014Motivation Monitoring and Assessment Extension for Input-Process-Outcome Game Model23 cited
  • 2015Future delta 2.0 an experiential learning context for a serious game about local climate change23 cited

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