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Designing Playful Learning by Using Educational Board Game for Children In The Age Range of 7-12: (A Case Study: Recycling and Waste Separation Education Board Game)
3 references·1 citing·17 second hop
Designing Playful Learning by Using Educational Board Game for Children In The Age Range of 7-12: (A Case Study: Recycling and Waste Separation Education Board Game) (2016)Designing Playful Learning by Using Educa…Learning from the Children: Practical and Theoretical Reflections on Playing and Learning (1999)Learning from the Children: P…Promoting Learning through Games and Simulations (1990)Promoting Learning through Ga…The Art of Computer Game Design (1984)The Art of Computer Game Desi…Pendekatan Gamifikasi dalam Pembelajaran Bahasa Arab (2019)Pendekatan Gamifikasi dalam P…Myth of Mental Illness (1960)The Structure of Scientific Revolutions (1963)OP‐ED Serious play (2003)The utility of a board game for dengue haemorrhagic fever health education (2007)Technology and Second Language Learning (2011)The Structure of Scientific Revolutions (2017)General Systems Theory—The Skeleton of Science (1956)Reflection, turning experience into learning (1985)Three Levels of Learning in Simulations: Participating, Debriefing, and Journal Writing (1992)Written Debriefing: The Next Vital Step in Learning with Simulations (2000)Journal of University Teaching & Learning Practice (2013)Gamification in Education: What, How, Why Bother? (2011)Defining gamification (2012)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Unit Operations: An Approach to Videogame Criticism (2006)
this work references cited by second hop

References

  • 1984The Art of Computer Game Design919 cited
  • 1990Promoting Learning through Games and Simulations167 cited
  • 1999Learning from the Children: Practical and Theoretical Reflections on Playing and Learning116 cited

Cited by

  • 2019Pendekatan Gamifikasi dalam Pembelajaran Bahasa Arab39 cited

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