No open-access location is known for this record yet.
No open-access location is known for this record yet.
Nottingham Trent University (NTU) textile, fashion and interaction practitioners were invited to collaborate with a Danish dance group to contribute a collection of costumes for performances concerned with emotion and the senses, with the ultimate aim of understanding the qualities of audience engagement with dance.This paper discusses the designers' use of play as a methodology, and its relationship to the philosophical notion of the thing, or how artefacts are brought into being.This provides a framework for the deliberate attempt to preserve a level of ambiguity in the outcome of the design process, such that the creative engagement of other stakeholders is explicitly supported.Epistemological and methodological developments have been the result of a number of differences: between the practices and experiences of the design collaborators; between the conceptualisation of costume as static and a need for something new, yet relevant to the themes of emotion; and between the designers' intentions and expectations of how a garment might be used, and the dancers' response to the garments.Outcomes are discussed as moments in a complex and ongoing process, when meanings temporarily coalesce, only to be opened up again.Such a conceptualisation of design has major implications for how we think about methodology, evaluation, material and expertise. Introduction: Sensing Dance, the costume team, and project constraintsIn 2012 we, as textile, fashion and interaction design practitioners at Nottingham Trent University (NTU) (United Kingdom), were invited to collaborate with the Ingrid Kristensen Ballet Company (Denmark) as part of an existing research project, Sensing Dance.This series of dance experiments was funded by the Danish Arts Council, the Region of Southern Denmark and the Municipality of Odense as well a number of smaller sponsorships, and ran from 2010 to 2013.Kristensen's approach allowed for freedom in the evolution of the final outcomes, but put emphasis on the interdisciplinary connections made between the researchers, collaborators, dancers, audience and objects.The project aimed to test different modes of interdisciplinary creative production for increased audience engagement through all the senses, and included collaborations with neuroscientists, branding specialists working with scent, a phenomenological philosopher, interaction designers working with the concept of serious play, This text taken from craft + design enquiry issue 6, 2014, Craft.
Loading…
Stored only when both papers are in the corpus — 1 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.