ChapterSocial Collaboration and GamificationChristian Meske2016Social Collaboration and GamificationChristian Meske, Tobias H. Brockmann, Konstantin L. Wilms, Stefan Stieglitz2016-10-04chapterProgress in IS52 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationTechnology Adoption and User BehaviourDigital Games and MediaAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 52 citations exist upstream.References2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior1986Organizational Information Requirements, Media Richness and Structural Design1991Flow: The Psychology of Optimal Experience2011From game design elements to gamefulness1985A technology acceptance model for empirically testing new end-user information systems : theory and results1965Social Facilitation2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2013Gamifying learning experiences: Practical implications and outcomesCited by2021Gamification approaches for open innovation implementation: A conceptual framework2019A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories