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Blood hero: An application for encouraging the blood donation by applying gamification
6 references·4 citing·37 second hop
Blood hero: An application for encouraging the blood donation by applying gamification (2016)Blood hero: An application for encouragin…Gamifying intelligent environments (2011)Gamifying intelligent environ…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Framework for Designing and Evaluating Game Achievements (2011)Framework for Designing and E…Doação de sangue: uma visão de marketing (2005)Doação de sangue: uma visão d…[Attitudes, beliefs, and motivations in blood donors and non-donors]. (1996)[Attitudes, beliefs, and moti…A review of blood donor motivation and recruitment (1977)A review of blood donor motiv…Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study (2024)Gamification Approach to Prov…The Impact of Digital Transformation on Blood Donation and Donor Characteristics (2023)The Impact of Digital Transfo…Smart approaches for encouraging the blood donation (2022)Smart approaches for encourag…Blood4Life: A Mobile Solution to Recruit and Retain Blood Donors Through Gamification and Trans-Theoretical Model (2019)Blood4Life: A Mobile Solution…A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Rules of Play: Game Design Fundamentals (2003)The Art of Game Design (2008)Gamification and serious game approaches for adult literacy tablet software (2014)Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning (2016)Festival gamification: Conceptualization and scale development (2019)A Role Theory Perspective on Dyadic Interactions: The Service Encounter (1985)Communication and Control Processes in the Delivery of Service Quality (1988)Motivations to donate blood: demographic comparisons (2002)Estratégias de captação de doadores de sangue: uma revisão integrativa da literatura (2011)Motivation and social capital among prospective blood donors in three large blood centers in Brazil (2012)Redes Sociais e Promoção da Saúde: Utilização do Facebook no Contexto da Doação de Sangue (2018)Social Facilitation (1965)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic and Extrinsic Motivation (2003)Using gamification to inspire new citizen science volunteers (2013)Gamification Solutions to Enhance Software User Engagement—A Systematic Review (2016)Does gamification affect brand engagement and equity? A study in online brand communities (2020)The gift relationship: From human blood to social policy (1972)Affect versus evaluation in the structure of attitudes (1989)Convenience, the bane of our existence, and other barriers to donating (2006)Guilt appeals: The mediating effect of responsibility (2006)From game design elements to gamefulness (2011)Gamification for health and wellbeing: A systematic review of the literature (2016)Asking questions changes behavior: Mere measurement effects on frequency of blood donation. (2008)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Payment, compensation and replacement - the ethics and motivation of blood and plasma donation (2010)Free Blood Donation Mobile Applications (2015)A systematic review of incentives in blood donation (2017)eHealth technologies for enhancing blood donor knowledge and behaviour: A PRISMA scoping review (2025)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Moral Identity and Developmental Theory (2015)Association between religiousness and blood donation among Brazilian postgraduate students from health-related areas (2014)Attitude toward blood donation among medical and nonmedical students across Karachi (2016)Views and attitudes towards blood donation: a qualitative investigation of Indian non-donors living in England (2017)Gamification in theory and action: A survey (2014)
this work references cited by second hop

References

  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2011Framework for Designing and Evaluating Game Achievements224 cited
  • 1977A review of blood donor motivation and recruitment203 cited
  • 2011Gamifying intelligent environments202 cited
  • 2005Doação de sangue: uma visão de marketing42 cited
  • 1996[Attitudes, beliefs, and motivations in blood donors and non-donors].29 cited

Cited by

  • 2023The Impact of Digital Transformation on Blood Donation and Donor Characteristics9 cited
  • 2019Blood4Life: A Mobile Solution to Recruit and Retain Blood Donors Through Gamification and Trans-Theoretical Model9 cited
  • 2024Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study7 cited
  • 2022Smart approaches for encouraging the blood donation7 cited

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