SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Environments for lifelong learning: ergonomics, architecture and educational design.
16 references·1 citing·32 second hop
Environments for lifelong learning: ergonomics, architecture and educational design. (2000)Environments for lifelong learning: ergon…Constructivism and the Technology of Instruction (2013)Constructivism and the Techno…Creating shareable representations of practice (2011)Creating shareable representa…Teaching for Quality Learning at University: What the Student Does (1999)Teaching for Quality Learning…Information Ecologies (1999)Information EcologiesObstacles to Understanding Cognition As Situated (1998)Obstacles to Understanding Co…On Claims That Answer the Wrong Questions (1997)On Claims That Answer the Wro…Abstracting craft: the practiced digital hand (1997)Abstracting craft: the practi…Situated Learning and Education (1996)Situated Learning and Educati…Reflective conversation with materials (1996)Reflective conversation with …Managing change in higher education : a learning environment architecture (1996)Managing change in higher edu…Digital Mantras: The Languages of Abstract and Virtual Worlds (1995)Digital Mantras: The Language…Constructivist Learning Environments: Case Studies in Instructional Design (1995)Constructivist Learning Envir…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Building electronic communities: success and failure in computer networking (1990)Building electronic communiti…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Mixing Humans and Nonhumans Together: The Sociology of a Door-Closer (1988)Mixing Humans and Nonhumans T…Beyond E-Learning: A Future For Networked Learning (2002)Beyond E-Learning: A Future F…Situated Learning (1991)The situativity of knowing, learning, and research. (1998)Models of Innovative Knowledge Communities and Three Metaphors of Learning (2004)The Myth of the Machine (1967)Constructing `Do-able' Problems in Cancer Research: Articulating Alignment (1987)Science in Action (1987)Power, Technology and the Phenomenology of Conventions: On being Allergic to Onions (1990)Past Postmodernism? Reflections and Tentative Directions (1999)Actor–Network Theory and methodology: Just what does it mean to say that nonhumans have agency? (2013)Communities of practice learning, meaning, and identity (1999)Learning identity: the joint emergence of social identification and academic learning (2007)Video as a tool for fostering productive discussions in mathematics professional development (2007)Mental Models (1983)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Interpretations of criteria‐based assessment and grading in higher education (2004)Reframing Professional Development Through Understanding Authentic Professional Learning (2009)Authentic assessment: creating a blueprint for course design (2017)Digital Material : Tracing New Media in Everyday Life and Technology (2009)Crafting technology (2012)Hybrid Reassemblage: An Exploration of Craft, Digital Fabrication and Artifact Uniqueness (2012)The Place of Face-to-Face Communication in Distributed Work (2002)Learning Ecologies for Technological Fluency: Gender and Experience Differences (2004)Beyond Play (2007)Problem Based Learning: An instructional model and its constructivist framework (1995)Enhancing teaching through constructive alignment (1996)Interactive Multimodal Learning Environments (2007)An instructional design framework for authentic learning environments (2000)Web-Based Virtual Learning Environments: A Research Framework and a Preliminary Assessment of Effectiveness in Basic it Skills Training1 (2001)Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research (2003)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)
this work references cited by second hop

References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 1999Teaching for Quality Learning at University: What the Student Does3,341 cited
  • 1996Situated Learning and Education1,460 cited
  • 1995Constructivist Learning Environments: Case Studies in Instructional Design1,344 cited
  • 2013Constructivism and the Technology of Instruction1,214 cited
  • 1999Information Ecologies1,014 cited
  • 1988Mixing Humans and Nonhumans Together: The Sociology of a Door-Closer892 cited
  • 1997On Claims That Answer the Wrong Questions865 cited
  • 1997Abstracting craft: the practiced digital hand451 cited
  • 1996Reflective conversation with materials159 cited
  • 1990Building electronic communities: success and failure in computer networking129 cited
  • 1998Obstacles to Understanding Cognition As Situated85 cited
  • 1996Managing change in higher education : a learning environment architecture55 cited
  • 1995Digital Mantras: The Languages of Abstract and Virtual Worlds50 cited
  • 2011Creating shareable representations of practice

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

47 cited

Cited by

  • 2002Beyond E-Learning: A Future For Networked Learning60 cited