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This paper presents an educational methodological proposal based on the introduction of gamification techniques or game mechanics in the teaching-learning process of Computer Engineering. In addition, a guide of techniques and strategies based on best practices in gamification of education is presented. Finally, a practical example is described, carried out into an educational innovation project called “GAMIFULL”.
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Stored only when both papers are in the corpus — 31 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.