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This paper is about higher-order theory of mind such as "I think that you think that I think …".Previous studies have argued that using higher-order theory of mind in the context of strategic games is difficult and cognitively demanding.In contrast, we claim that performance depends on task properties such as instruction, training, and procedure of asking for social reasoning.In an experiment based on a twoplayer game, we manipulated these task properties and found that higher-order theory of mind improved by providing stepby-step instruction and training.It also improved during the experiment when participants were explicitly asked to predict the opponent's next move.
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Stored only when both papers are in the corpus — 41 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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