Serious games on environmental managementKaveh Moezzi Madani, Tyler Pierce, Ali Mirchi2016-11-22articleSustainable Cities and Society208 citationsbronzeNo readable copy stored yet — this record is metadata only.Educational Games and GamificationEnvironmental and sustainability educationInnovative Teaching Methodologies in Social SciencesAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 208 citations exist upstream.References1983Experiential Learning : Experience as the Source of Learning and Development1973Dilemmas in a general theory of planning1997Motivation and Personality1990Flow: the psychology of optimal experience2001Digital Natives, Digital Immigrants Part 11993Motivation and personality2004What Video Games Have to Teach Us about Learning and Literacy2001Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently?Cited by2018Designing gamified apps for sustainable consumption: A field study2020A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–20192019Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance2023Serious games for environmental education2018Games Ready to Use: A Serious Game for Teaching Natural Risk Management