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Play and placemaking in urban art environments
7 references·1 citing·32 second hop
Play and placemaking in urban art environments (2016)Play and placemaking in urban art environ…Theory of the Dérive (2014)Theory of the DérivePlaying Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game (2013)Playing Super Mario induces s…A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…The Quadruple Object (2011)The Quadruple ObjectPervasive Games: Theory and Design (2009)Pervasive Games: Theory and D…A thousand years of nonlinear history (1998)A thousand years of nonlinear…Urban Dynamics (1969)Urban DynamicsUnpacking “Boardgames with Apps”: The Hybrid Digital Boardgame Model (2021)Unpacking “Boardgames with Ap…Comparing correlated correlation coefficients. (1992)Enrichment Effects on Adult Cognitive Development (2008)The effects of video game playing on attention, memory, and executive control (2008)Neural Basis of Video Gaming: A Systematic Review (2017)Enhancing Attentional Control: Lessons from Action Video Games (2019)The “online brain”: how the Internet may be changing our cognition (2019)Social Learning Theory. (1978)Statistical Methods for Meta-Analysis (1988)Digital Games, Design, and Learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)The Gamification of Learning: a Meta-analysis (2019)Introduction to Meta‐Analysis (2021)Taking CSCW seriously (1992)More studies in ethnomethodology (2013)A hypothesis is a liability (2020)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Outline of a Theory of Practice. (1980)A Thousand Plateaus: Capitalism and Schizophrenia (1989)Tool-power: Water infrastructure as wellsprings of state power (2013)A Matter of Life and Death: Exploring Conceptualizations of Sociomateriality in the Context of Critical Care1 (2014)The Ontological Turn: An Anthropological Exposition (2016)Culture sits in places: reflections on globalism and subaltern strategies of localization (2001)Human geography without scale (2005)A Postcapitalist Politics (2006)Game design as marketing: How game mechanics create demand for virtual goods (2010)The Pokémon GO Experience (2017)Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games? (2018)Counterintuitive behavior of social systems (1971)Requiem for Large-Scale Models (1973)Systems thinking and organizational learning: Acting locally and thinking globally in the organization of the future (1992)Being in the City: The Sociology of Urban Experiences (2013)Iconographic Tracking: A Digital Research Method for Visual Rhetoric and Circulation Studies (2013)
this work references cited by second hop

References

  • 2013A meta-analysis of the cognitive and motivational effects of serious games.1,857 cited
  • 1969Urban Dynamics1,570 cited
  • 1998A thousand years of nonlinear history1,080 cited
  • 2009Pervasive Games: Theory and Design443 cited
  • 2013Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game441 cited
  • 2011The Quadruple Object368 cited
  • 2014Theory of the Dérive73 cited

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  • 2021Unpacking “Boardgames with Apps”: The Hybrid Digital Boardgame Model85 cited

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