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Videojuegos frente a fichas impresas en la intervención didáctica con alumnado con necesidades educativas especiales
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References

  • 2012Flip Your Classroom: Reach Every Student in Every Class Every Day3,817 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2014The experience of three flipped classrooms in an urban university: an exploration of design principles934 cited
  • 2009Factors influencing faculty satisfaction with online teaching and learning in higher education598 cited
  • 2015Can gamification be introduced within primary classes44 cited

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