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Types of Gaming Simulation Applications
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Types of Gaming Simulation Applications (2017)Types of Gaming Simulation ApplicationsMeasuring the Impact of a Marketing Simulation Game (2016)Measuring the Impact of a Mar…Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning (2016)Learning Mechanics and Game M…Goal-Setting in Educational Video Games (2016)Goal-Setting in Educational V…The Power of Sponges (2015)The Power of SpongesThe Magic Circle: Principles of Gaming & Simulation (2009)The Magic Circle: Principles …A framework for artifact assessment and theory testing (2006)A framework for artifact asse…Policy games for strategic management (2004)Policy games for strategic ma…Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design (2003)Creating Effective Learning E…Case Study Research: Design and Methods (1991)How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)Gaming: The Future's Language (2014)Understanding Complex Systems Through Mental Models and Shared Experiences (2015)Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation (2018)Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies (2018)Experimental and Quasi-Experimental Designs for Research (1963)The Structure of Scientific Revolutions (1963)The Structure of Scientific Revolutions (1963)Testing social theories in computer-mediated communication through gaming and simulation (2006)Processes and Models for Serious Game Design and Development (2016)Gaming Methods in Engineering Systems Research (2017)Joining Together: Group Theory and Group Skills (1975)The Fifth Discipline (1990)The fifth discipline, the art and practice of the learning organization (1991)An application of games‐based learning within software engineering (2007)A Systemic-Constructivist Approach to the Facilitation and Debriefing of Simulations and Games (2008)Gender differences in game activity preferences of middle school children: implications for educational game design (2008)The nature and measurement of compulsive indecisiveness (1993)Assessing Career Indecision (1999)Anxiety and Decision-Making (2012)Is Avoiding the Appearance of Incompetence the Key to Success? An Examination of Team Goal Orientation and Performance in a Simulation Environment (2020)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A meta‐analysis of research on digital game‐based science learning (2020)Applying cognitive evaluation theory to analyze the impact of gamification mechanics on user engagement in resource recycling (2022)Serious Gaming for Behaviour Change: A Systematic Review (2022)Cognitive Load During Problem Solving: Effects on Learning (1988)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation (2017)Students’ Satisfaction with E-learning Platforms in Bosnia and Herzegovina (2020)Minecraft in Education Benefits Learning and Social Engagement (2021)Contribution of simulation and gaming to natural resource management issues: An introduction (2007)If you have a hammer everything looks like a nail: traditional versus participatory model building (2007)A review of water-related serious games to specify use in environmental Multi-Criteria Decision Analysis (2018)Digital simulation‐based training: A meta‐analysis (2014)In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play (2014)Computer Games and Organization Studies (2016)
this work references cited by second hop

References

  • 2003Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design245 cited
  • 2009The Magic Circle: Principles of Gaming & Simulation198 cited
  • 2004Policy games for strategic management178 cited
  • 2016Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning114 cited
  • 2006A framework for artifact assessment and theory testing68 cited
  • 2016Goal-Setting in Educational Video Games51 cited
  • 2015The Power of Sponges38 cited
  • 2016Measuring the Impact of a Marketing Simulation Game19 cited

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