SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The Many Faces of Role-Playing Games
9 references·5 citing·33 second hop
The Many Faces of Role-Playing Games (2008)The Many Faces of Role-Playing GamesPlay between worlds: exploring online game culture (2007)Play between worlds: explorin…"Alone together?" (2006)"Alone together?"The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design. (2005)The Semiotics of Time Structu…The Oxford history of board games (1999)The Oxford history of board g…Hamlet on the Holodeck: The Future of Narrative in Cyberspace (1999)Hamlet on the Holodeck: The F…Hamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Shared Fantasy: Role-Playing Games as Social Worlds (1985)Shared Fantasy: Role-Playing …The Grasshopper: Games, Life and Utopia (1978)The Grasshopper: Games, Life …Serious Games (1970)Serious GamesRole playing in human evolution: from life to art, and everything in between (2025)Role playing in human evoluti…Role, play, and games: Comparison between role-playing games and role-play in education (2023)Role, play, and games: Compar…Hands-On Workshop on Tabletop Role-Playing for Inclusive Design: Imagining Sustainable Futures for ‘Older Adults' (2023)Hands-On Workshop on Tabletop…The neuroscience of Romeo and Juliet : an fMRI study of acting (2019)The neuroscience of Romeo and…Using group role-playing games with gifted children and adolescents: A psychosocial intervention model. (2013)Using group role-playing game…Science and Human Behavior (1953)The Strength of Weak Ties (1973)Bowling alone: the collapse and revival of American community (2000)From Tree House to Barracks (2006)Streaming on twitch (2014)Frame Analysis: An Essay on the Organization of Experience. (1975)Bullying at school: what we know and what we can do (1994)Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters (2001)Evidence-Informed Assessment and Practice in Child Welfare (2015)A Scoping Review of Tabletop Role-Playing Game (TTRPG) as Psychological Intervention: Potential Benefits and Future Directions (2024)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Towards computer game studies (2001)The Game Definition Game (2016)Against Meritocracy (2017)Toward an understanding of flow in video games (2008)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification of health professions education: a systematic review (2020)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)The virtual census: representations of gender, race and age in video games (2009)Taken Out of Context: American Teen Sociality in Networked Publics (2017)ALMA (2005)Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games (2007)Seeing Ourselves Through Technology (2014)TEN LIES OF ETHNOGRAPHY (1993)Constructions and reconstructions of self in virtual reality: Playing in the MUDs (1994)There is No Magic Circle (2009)A User-Centered Theoretical Framework for Meaningful Gamification (2012)An Overview of Serious Games (2014)The Design and Use of Simulation Computer Games in Education (2007)Structuring Narrative in 3D Digital Game‐Based Learning Environments to Support Second Language Acquisition (2010)Transportation or Narrative Completion? Attentiveness during Binge-Watching Moderates Regret (2019)
this work references cited by second hop

References

  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 1978The Grasshopper: Games, Life and Utopia1,146 cited
  • 1970Serious Games921 cited
  • 2007Play between worlds: exploring online game culture909 cited
  • 2006"Alone together?"778 cited
  • 1985Shared Fantasy: Role-Playing Games as Social Worlds612 cited
  • 1999Hamlet on the Holodeck: The Future of Narrative in Cyberspace450 cited
  • 1999The Oxford history of board games220 cited
  • 2005The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design.60 cited

Cited by

  • 2013Using group role-playing games with gifted children and adolescents: A psychosocial intervention model.68 cited
  • 2019The neuroscience of Romeo and Juliet : an fMRI study of acting52 cited
  • 2023Role, play, and games: Comparison between role-playing games and role-play in education47 cited
  • 2023Hands-On Workshop on Tabletop Role-Playing for Inclusive Design: Imagining Sustainable Futures for ‘Older Adults'8 cited
  • 2025Role playing in human evolution: from life to art, and everything in between4 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work