SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players
16 references·3 citing·49 second hop
Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players (2017)Shoot at first sight! First person shoote…Parsing the heterogeneity of impulsivity: A meta-analytic review of the behavioral implications of the UPPS for psychopathology. (2015)Parsing the heterogeneity of …Video game training enhances cognitive control in older adults (2013)Video game training enhances …Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools (2013)Toward a consensus definition…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth (2012)Why do you play World of Warc…Diagnostic and Statistical Manual of Mental Disorders (2012)Diagnostic and Statistical Ma…Validation of a short French version of the UPPS-P Impulsive Behavior Scale (2011)Validation of a short French …Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Pathological Video Game Use A…Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Introduction to Behavioral Addictions (2010)Introduction to Behavioral Ad…Variation in Working Memory (2008)Variation in Working MemoryExplaining the Many Varieties of Working Memory Variation: Dual Mechanisms of Cognitive Control (2008)Explaining the Many Varieties…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Reflective and Impulsive Determinants of Social Behavior (2004)Reflective and Impulsive Dete…Demographic Factors and Playing Variables in Online Computer Gaming (2004)Demographic Factors and Playi…Functional and dysfunctional impulsivity: Personality and cognitive correlates. (1990)Functional and dysfunctional …Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand–Eye Coordination, and Empathy (2024)Video Game Skills across Dive…Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends (2022)Visuospatial working memory a…Toward a qualitative understanding of binge-watching behaviors: A focus group approach (2017)Toward a qualitative understa…Toward an adequate taxonomy of personality attributes: Replicated factor structure in peer nomination personality ratings. (1963)Information processing in the child: Significance of analytic and reflective attitudes. (1964)Training impulsive children to talk to themselves: A means of developing self-control. (1971)Private self-consciousness and the five-factor model of personality: Distinguishing rumination from reflection. (1999)The Five Factor Model and impulsivity: using a structural model of personality to understand impulsivity (2001)Empirical, Theoretical, and Practical Advantages of the HEXACO Model of Personality Structure (2007)Internet Addiction: The Emergence of a New Clinical Disorder (1998)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Games and Recovery (2009)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Development and validation of a geriatric depression screening scale: A preliminary report (1982)Book Reviews: Statistical Methods for Meta-Analysis Larry V. Hedges and Ingram Olkin New York: Academic Press, 1985. xxii + 369 pp (1988)The MOS 36-item short-form health survey (SF-36). I. Conceptual framework and item selection. (1992)Computerized Cognitive Training in Cognitively Healthy Older Adults: A Systematic Review and Meta-Analysis of Effect Modifiers (2014)How Does it STAC Up? Revisiting the Scaffolding Theory of Aging and Cognition (2014)Do “Brain-Training” Programs Work? (2016)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Mobile phone use and stress, sleep disturbances, and symptoms of depression among young adults - a prospective cohort study (2011)The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. (2016)The Social Media Disorder Scale (2016)Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition, Text Revision (DSM-IV-TR) (2000)Comorbidity of DSM-IV Pathological Gambling and Other Psychiatric Disorders (2005)Pathological gambling is linked to reduced activation of the mesolimbic reward system (2005)Online Social Network Site Addiction: A Comprehensive Review (2015)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)The Principles of Psychology (1891)Judgment under Uncertainty: Heuristics and Biases (1974)The theory of planned behavior (1991)Associative and propositional processes in evaluation: An integrative review of implicit and explicit attitude change. (2006)Understanding and using the Implicit Association Test: III. Meta-analysis of predictive validity. (2009)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)The Handbook of Social Psychology (1969)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)Handbook of Social Psychology (2013)The benefits of playing video games. (2013)The Differential Susceptibility to Media Effects Model (2013)Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study (2018)Emotional processing of fear: Exposure to corrective information. (1986)The development of a Clinician-Administered PTSD Scale (1995)Personality trait structure as a human universal. (1997)Neurocognitive Aging and the Compensation Hypothesis (2008)The Adaptive Brain: Aging and Neurocognitive Scaffolding (2008)Is working memory training effective? A meta-analytic review. (2012)The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)Prejudice, social stress, and mental health in lesbian, gay, and bisexual populations: Conceptual issues and research evidence. (2003)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)
this work references cited by second hop

References

  • 2013Diagnostic and Statistical Manual of Mental Disorders109,992 cited
  • 2012Diagnostic and Statistical Manual of Mental Disorders20,870 cited
  • 2004Reflective and Impulsive Determinants of Social Behavior4,236 cited
  • 2006Motivations for Play in Online Games2,961 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,233 cited
  • 2013Video game training enhances cognitive control in older adults1,674 cited
  • 2008Variation in Working Memory1,520 cited
  • 2011Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study1,445 cited
  • 1990Functional and dysfunctional impulsivity: Personality and cognitive correlates.1,414 cited
  • 2010Introduction to Behavioral Addictions1,387 cited
  • 2008Explaining the Many Varieties of Working Memory Variation: Dual Mechanisms of Cognitive Control859 cited
  • 2015Parsing the heterogeneity of impulsivity: A meta-analytic review of the behavioral implications of the UPPS for psychopathology.617 cited
  • 2011Validation of a short French version of the UPPS-P Impulsive Behavior Scale479 cited
  • 2004Demographic Factors and Playing Variables in Online Computer Gaming459 cited
  • 2013

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools
458 cited
  • 2012Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth374 cited
  • Cited by

    • 2017Toward a qualitative understanding of binge-watching behaviors: A focus group approach121 cited
    • 2022Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends33 cited
    • 2024Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand–Eye Coordination, and Empathy33 cited