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How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning
16 references·15 citing·49 second hopsampled
How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning (2017)How to Use Game Elements to Enhance Learn…The Concept of Flow (2014)The Concept of FlowThe Impact of Enhancing Students’ Social and Emotional Learning: A Meta-Analysis of School-Based Universal Interventions (2011)The Impact of Enhancing Stude…Student engagement in high school classrooms from the perspective of flow theory. (2003)Student engagement in high sc…Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research (2003)Identifying the pitfalls for …Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Building a practically useful…Handbook of Positive Psychology (2001)Handbook of Positive Psycholo…Toward an integrative theory of training motivation: A meta-analytic path analysis of 20 years of research. (2000)Toward an integrative theory …The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Intrinsic motivation and the …Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation. (1993)Application of cognitive, ski…Self-Efficacy and Academic Motivation (1991)Self-Efficacy and Academic Mo…Motivation and Education: The Self-Determination Perspective (1991)Motivation and Education: The…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Toward a theory of task motivation and incentives (1968)Toward a theory of task motiv…The impact of educational gamification on cognition, emotions, and motivation: a randomized controlled trial (2025)The impact of educational gam…Gamification in education and training: A literature review (2025)Gamification in education and…Comparison of education using the flipped class, gamification and gamification in the flipped learning environment on the performance of nursing students in a client health assessment: a randomized clinical trial (2024)Comparison of education using…The Effects of Gamification On Student Motivation And Achievement In Learning English As A Foreign Language In Higher Education (2023)The Effects of Gamification O…Gamification of an n-back working memory task – Is it worth the effort? An EEG and eye-tracking study (2023)Gamification of an n-back wor…Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems (2023)Gamification Equilibrium: The…Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study (2022)Gamification in Initial Teach…Enhancing learning of accounting principles through experiential learning in a board game (2022)Enhancing learning of account…Gamified Learning Theory: The Moderating role of learners' learning tendencies (2021)Gamified Learning Theory: The…Interactive Gamification Learning Media Application For Blind Children Using Android Smartphone in Indonesia (2019)Interactive Gamification Lear…Gamification of Adult Learning: Gamifying Employee Training and Development (2019)Gamification of Adult Learnin…Exploring Content Game Elements to Support Gamification Design in Educational Systems: Narrative and Storytelling (2019)Exploring Content Game Elemen…Aprendizaje mediante Juegos basados en Principios de Gamificación en Instituciones de Educación Superior (2018)Aprendizaje mediante Juegos b…A Theory of Gamification Principles Through Goal-Setting Theory (2018)A Theory of Gamification Prin…A Gamification Interactive Typing for Primary School Visually Impaired Children in Indonesia (2017)A Gamification Interactive Ty…Society and the Adolescent Self-Image (1965)The Satisfaction With Life Scale (1985)Self-Efficacy: The Exercise of Control (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. 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(2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Generalized expectancies for internal versus external control of reinforcement. (1966)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Students' Need for Belonging in the School Community (2000)The Influence of Affective Teacher–Student Relationships on Students’ School Engagement and Achievement (2011)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Prospect Theory: An Analysis of Decision under Risk (1979)Self-efficacy: the exercise of control (1997)New Directions in Goal-Setting Theory (2006)The Psychological Distance of Climate Change (2011)Motivation and social cognitive theory (2019)The psychology of interpersonal relations. (1958)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. 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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
  • 2001Handbook of Positive Psychology9,133 cited
  • 2011The Impact of Enhancing Students’ Social and Emotional Learning: A Meta-Analysis of School-Based Universal Interventions8,780 cited
  • 2002Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.7,759 cited
  • 1991Self-Efficacy and Academic Motivation4,292 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 1991Motivation and Education: The Self-Determination Perspective2,740 cited
  • 1968Toward a theory of task motivation and incentives2,409 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 2000Toward an integrative theory of training motivation: A meta-analytic path analysis of 20 years of research.2,124 cited
  • 1993Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation.1,829 cited
  • 2003Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research1,609 cited
  • 2014The Concept of Flow

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1,607 cited
  • 1996Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.1,568 cited
  • 2003Student engagement in high school classrooms from the perspective of flow theory.1,236 cited
  • Cited by

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    • 2021Gamified Learning Theory: The Moderating role of learners' learning tendencies50 cited
    • 2023Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems50 cited
    • 2025The impact of educational gamification on cognition, emotions, and motivation: a randomized controlled trial50 cited
    • 2018Aprendizaje mediante Juegos basados en Principios de Gamificación en Instituciones de Educación Superior48 cited
    • 2023Gamification of an n-back working memory task – Is it worth the effort? An EEG and eye-tracking study41 cited
    • 2017A Gamification Interactive Typing for Primary School Visually Impaired Children in Indonesia39 cited
    • 2019Gamification of Adult Learning: Gamifying Employee Training and Development33 cited
    • 2024Comparison of education using the flipped class, gamification and gamification in the flipped learning environment on the performance of nursing students in a client health assessment: a randomized clinical trial32 cited
    • 2022Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study32 cited
    • 2019Exploring Content Game Elements to Support Gamification Design in Educational Systems: Narrative and Storytelling31 cited
    • 2022Enhancing learning of accounting principles through experiential learning in a board game29 cited