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A Seminal Inventory of Basic Research Using Business Simulation Games
16 references·0 citing·48 second hop
A Seminal Inventory of Basic Research Using Business Simulation Games (2014)A Seminal Inventory of Basic Research Usi…A Hermeneutical Approach to External Validation of Simulation Models (2003)A Hermeneutical Approach to E…Constructs of Simulation Evaluation (2002)Constructs of Simulation Eval…Fidelity, Verifiability, and Validity of Simulation: Constructs for Evaluation (2001)Fidelity, Verifiability, and …Developing a Scientific Knowledge of Simulation/Gaming (1998)Developing a Scientific Knowl…Business Simulation Games: Current Usage Levels—An Update (1998)Business Simulation Games: Cu…The Simulation and Gaming Yearbook (1994)The Simulation and Gaming Yea…The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)The Effectiveness of Games fo…Explanations for Successful and Unsuccessful Marketing Decisions: The Decision Maker's Perspective (1992)Explanations for Successful a…The Use of Computerized Management and Business Simulation in the United Kingdom (1991)The Use of Computerized Manag…On simulations in business education and research (1987)On simulations in business ed…Why sacrifice rigour for relevance? A proposal for combining laboratory and field research in strategic management (1982)Why sacrifice rigour for rele…Brand Choice Behavior as a Function of Information Load (1974)Brand Choice Behavior as a Fu…Simulation and gaming in social science (1972)Simulation and gaming in soci…Handbook of Organizations. (1966)Handbook of Organizations.The Carnegie tech management game : an experiment in business education (1964)The Carnegie tech management …The Role of Management Games in Education and Research (1961)The Role of Management Games …Experimental and Quasi-Experimental Designs for Research (1963)Handbook of Industrial and Organizational Psychology. (1977)Mixing Qualitative and Quantitative Methods: Triangulation in Action (1979)GROUP APPROACHES FOR IMPROVING STRATEGIC DECISION MAKING: A COMPARATIVE ANALYSIS OF DIALECTICAL INQUIRY, DEVIL'S ADVOCACY, AND CONSENSUS. (1986)Factors influencing partner selection in strategic alliances: the moderating role of alliance context (2008)Experimental designs in management and leadership research: Strengths, limitations, and recommendations for improving publishability (2018)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Decision and stress (1971)Task complexity and contingent processing in decision making: An information search and protocol analysis (1976)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Relationship Marketing in Consumer Markets: Antecedents and Consequences (1995)Greenwash and Green Trust: The Mediation Effects of Green Consumer Confusion and Green Perceived Risk (2012)Research in Management Information Systems: The Minnesota Experiments (1977)The Value of Decision Making in a Complex Environment: An Experimental Approach (1981)Negotiated belief structures and decision performance: An empirical investigation (1988)Life in the fast lane: Origins of competitive interaction in new vs. established markets (2010)An Exploratory Taxonomy of Business Games (2013)Reason, Truth and History (1981)Experiential Learning : Experience as the Source of Learning and Development (1983)Unpacking the potential of educational gaming: A new tool for gaming research (2007)Why Simulation Games Work-In Search of the Active Substance: A Synthesis (2010)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)The Practice of Social Research. (1976)The Practice of Social Research (1989)Deepening the Theoretical Foundations of Patient Simulation as Social Practice (2007)Relationships Between Game Attributes and Learning Outcomes (2008)The use of virtual simulations in teacher education to develop pre-service teachers’ behaviour and classroom management skills: implications for reflective practice (2020)Toward a Theory of Intrinsically Motivating Instruction* (1981)Designing Computer Games to Help Physics Students Understand Newton's Laws of Motion (1984)Educational Technology (1987)Games, Motivation, and Learning: A Research and Practice Model (2002)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Game-based Learning and 21st century skills: A review of recent research (2016)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Illusion and well-being: A social psychological perspective on mental health. (1988)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Antecedents and Consequences of Marketing Strategy Making: A Model and a Test (1999)How does knowledge management influence innovation and competitiveness? (2000)Psychological Implications of Customer Participation in Co-Production (2003)Environmental variation in studies of organizational behavior. (1964)The Effectiveness of Instructional Games: A Literature Review and Discussion (2005)Using Simulation-Based Training to Enhance Management Education (2009)Playing Games with International Relations (2005)Simulations and games (2006)Games and Simulations and Their Relationships to Learning (2013)The Structuring of Organizations (1989)Organizational Learning: The Contributing Processes and the Literatures (1991)Firm resources and sustained competitive advantage (2004)
this work references cited by second hop

References

  • 1966Handbook of Organizations.3,426 cited
  • 1992The Effectiveness of Games for Educational Purposes: A Review of Recent Research797 cited
  • 1974Brand Choice Behavior as a Function of Information Load711 cited
  • 1998Business Simulation Games: Current Usage Levels—An Update267 cited
  • 1961The Role of Management Games in Education and Research217 cited
  • 2002Constructs of Simulation Evaluation215 cited
  • 1998Developing a Scientific Knowledge of Simulation/Gaming168 cited
  • 1992Explanations for Successful and Unsuccessful Marketing Decisions: The Decision Maker's Perspective114 cited
  • 1987On simulations in business education and research87 cited
  • 1982Why sacrifice rigour for relevance? A proposal for combining laboratory and field research in strategic management82 cited
  • 1994The Simulation and Gaming Yearbook63 cited
  • 2001Fidelity, Verifiability, and Validity of Simulation: Constructs for Evaluation51 cited
  • 1972Simulation and gaming in social science47 cited
  • 1964The Carnegie tech management game : an experiment in business education39 cited
  • 1991The Use of Computerized Management and Business Simulation in the United Kingdom36 cited

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  • 2003A Hermeneutical Approach to External Validation of Simulation Models35 cited
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