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The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach
16 references·0 citing·47 second hop
The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach (2017)The motivational pull of video game feedb…Cybernetics or Control and Communication in the Animal and the Machine (2019)Cybernetics or Control and Co…Guidelines for choosing between multi-item and single-item scales for construct measurement: a predictive validity perspective (2012)Guidelines for choosing betwe…A casual revolution: reinventing video games and their players (2010)A casual revolution: reinvent…Understanding tailoring in communicating about health (2008)Understanding tailoring in co…EGameFlow: A scale to measure learners’ enjoyment of e-learning games (2008)EGameFlow: A scale to measure…The Predictive Validity of Multiple-Item versus Single-Item Measures of the Same Constructs (2007)The Predictive Validity of Mu…The Power of Feedback (2007)The Power of FeedbackThe Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…MEASURING HAPPINESS WITH A SINGLE-ITEM SCALE (2006)MEASURING HAPPINESS WITH A SI…Video Games in Education (2003)Video Games in EducationThe Darker and Brighter Sides of Human Existence: Basic Psychological Needs as a Unifying Concept (2000)The Darker and Brighter Sides…On the Self-Regulation of Behavior (2000)On the Self-Regulation of Beh…The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)The effects of feedback inter…Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Development of NASA-TLX (Task…Cognitive Load During Problem Solving: Effects on Learning (1988)Cognitive Load During Problem…On the definition of feedback (1983)On the definition of feedbackIntrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A Motivational Model of Video Game Engagement (2010)The benefits of playing video games. (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Handbook of Industrial and Organizational Psychology. (1977)A circumplex model of affect. 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(1991)An assessment of the use of partial least squares structural equation modeling (PLS-SEM) in hospitality research (2017)Partial Least Squares Structural Equation Modeling (2021)Progress in partial least squares structural equation modeling use in marketing research in the last decade (2022)Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Telling more than we can know: Verbal reports on mental processes. (1977)The Out-of-the-Loop Performance Problem and Level of Control in Automation (1995)Nasa-Task Load Index (NASA-TLX); 20 Years Later (2006)Measuring neurophysiological signals in aircraft pilots and car drivers for the assessment of mental workload, fatigue and drowsiness (2012)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes (2008)On psychological growth and vulnerability: Basic psychological need satisfaction and need frustration as a unifying principle. (2013)Basic psychological need satisfaction, need frustration, and need strength across four cultures (2014)Self-efficacy mechanism in human agency. 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this work references cited by second hop

References

  • 1988Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research15,045 cited
  • 2007The Power of Feedback12,871 cited
  • 1988Cognitive Load During Problem Solving: Effects on Learning10,975 cited
  • 1996The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory.5,875 cited
  • 2019Cybernetics or Control and Communication in the Animal and the Machine5,011 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 2000On the Self-Regulation of Behavior3,327 cited
  • 2007The Predictive Validity of Multiple-Item versus Single-Item Measures of the Same Constructs3,094 cited
  • 2012Guidelines for choosing between multi-item and single-item scales for construct measurement: a predictive validity perspective1,751 cited
  • 2000The Darker and Brighter Sides of Human Existence: Basic Psychological Needs as a Unifying Concept1,344 cited
  • 2008Understanding tailoring in communicating about health933 cited
  • 1983On the definition of feedback915 cited
  • 2010A casual revolution: reinventing video games and their players884 cited
  • 2006MEASURING HAPPINESS WITH A SINGLE-ITEM SCALE807 cited

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2008
EGameFlow: A scale to measure learners’ enjoyment of e-learning games
767 cited
  • 2003Video Games in Education711 cited
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