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Flow, leadership and serious games – a pedagogical perspective
7 references·1 citing·33 second hop
Flow, leadership and serious games – a pedagogical perspective (2017)Flow, leadership and serious games – a pe…The EduFlow Model: A Contribution Toward the Study of Optimal Learning Environments (2016)The EduFlow Model: A Contribu…Exploring flow experiences in cooperative digital gaming contexts (2015)Exploring flow experiences in…Designing leadership and soft skills in educational games: The e‐leadership and soft skills educational games design model ( ELESS ) (2013)Designing leadership and soft…Dynamic patterns of flow in the workplace: Characterizing within‐individual variability using a complexity science approach (2011)Dynamic patterns of flow in t…Positive Psychology Applications (2009)Positive Psychology Applicati…Flow at Work: Evidence for an Upward Spiral of Personal and Organizational Resources* (2006)Flow at Work: Evidence for an…Good business: leadership, flow, and the making of meaning (2004)Good business: leadership, fl…Adoption of a Serious Game in the Developing of Emotional Intelligence Skills (2019)Adoption of a Serious Game in…Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Using thematic analysis in psychology (2006)An overview of and factor analytic approach to flow theory in online contexts (2020)Analysis of the Elements of the Theory of Flow and Perceived Value and Their Influence in Craft Beer Consumer Loyalty (2020)Commentary: the unintended consequences of digital service technologies (2021)Games, Motivation, and Learning: A Research and Practice Model (2002)Personality and leadership: A qualitative and quantitative review. (2002)Leadership: Current Theories, Research, and Future Directions (2008)Designing for meaningful social interaction in digital serious games (2020)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Qualitative Data Analysis (2008)‘Suddenly I get into the zone’: Examining discontinuities and nonlinear changes in flow experiences at work (2012)The Conceptualization of Team Flow (2018)Coping with Work Stressors and Paving the Way for Flow: Challenge and Hindrance Demands, Humor, and Cynicism (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Job characteristics, flow, and performance: The moderating role of conscientiousness. (2006)The work-related flow inventory: Construction and initial validation of the WOLF (2007)Teacher job satisfaction: the importance of school working conditions and teacher characteristics (2020)Comparative fit indexes in structural models. (1990)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Assessing the determinants of flow experience in the adoption of learning management systems: the moderating role of perceived institutional support (2017)On the Conceptualization and Measurement of Flow (2021)TARGET ARTICLES: "Emotional Intelligence: Theory, Findings, and Implications" (2004)A meta-analysis of the cognitive and motivational effects of serious games. (2013)The effects of the physical environment on job performance: towards a theoretical model of workspace stress (2007)Towards an Environmental Psychology of Workspace: How People are Affected by Environments for Work (2008)The impact of personal dispositions on information sensitivity, privacy concern and trust in disclosing health information online (2010)Empowering at‐risk students through appreciative inquiry (2011)AN EXPLORATION OF ASPECTS OF MENTAL HEALTH IN SCHOOL-GOING ADOLESCENTS IN GHANA (2015)
this work references cited by second hop

References

  • 2006Flow at Work: Evidence for an Upward Spiral of Personal and Organizational Resources*568 cited
  • 2004Good business: leadership, flow, and the making of meaning439 cited
  • 2011Dynamic patterns of flow in the workplace: Characterizing within‐individual variability using a complexity science approach100 cited
  • 2009Positive Psychology Applications88 cited
  • 2015Exploring flow experiences in cooperative digital gaming contexts71 cited
  • 2013Designing leadership and soft skills in educational games: The e‐leadership and soft skills educational games design model ( ELESS )61 cited
  • 2016The EduFlow Model: A Contribution Toward the Study of Optimal Learning Environments61 cited

Cited by

  • 2019Adoption of a Serious Game in the Developing of Emotional Intelligence Skills38 cited

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