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Skill balancing increases game engagement by providing users with suitable challenges. Two common methods of skill balancing are manual difficulty adjustment (MDA) and dynamic difficulty adjustment (DDA). However, little is known about the effect of skill balancing on elderly player experience (PX). We compared two types of skill balancing (MDA and DDA) across two controller types (GamePad and Microsoft Kinect). Our results demonstrate that MDA has higher impact on PX of the elderly. Also we found eagerness of the elderly to attempt playing higher challenges.
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Stored only when both papers are in the corpus — 7 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.