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Introducing Ethical Dilemmas into Computer-Based Simulation Exercises to Teach Business Ethics
10 references·1 citing·34 second hop
Introducing Ethical Dilemmas into Computer-Based Simulation Exercises to Teach Business Ethics (1996)Introducing Ethical Dilemmas into Compute…The Social Responsibility of Business Is to Increase Its Profits (2007)The Social Responsibility of …The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment (1993)The Integration of Functional…The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise (1992)The Relationship between Fina…Can Ethics Re Taught? A Simulation Tests a Traditional Ethics Pedagogy (1992)Can Ethics Re Taught? A Simul…A Survey of Methods Used for Evaluating Student Performance on Business Simulations (1992)A Survey of Methods Used for …Assessing Student Performance On A Business Simulation Exercise (1988)Assessing Student Performance…Student Perceptions of Skill Acquisition through Cases and a General Management Simulation (1986)Student Perceptions of Skill …Business Ethics: Concepts and Cases (1982)Business Ethics: Concepts and…Review of Learning Research in Business Gaming (1976)Review of Learning Research i…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objec…Teaching Software Engineering Project Management – A Novel Approach for Software Engineering Programs (2011)Teaching Software Engineering…The Teaching Effectiveness of Games in Collegiate Business Courses (1985)The Impact of Involvement on Performance in Business Simulations: An Examination of Goosen's “Know Little” Decision-Making Thesis (2003)Effective Use of Simulations in Hospitality Management Education - A Case Study (2007)Qualitative research and evaluation methods (1980)Experiential Learning : Experience as the Source of Learning and Development (1983)Naturalistic inquiry (1985)Student evaluation of a virtual experience for project management learning: An empirical study for learning improvement (2016)A Survey of the Use of Business Games in Academia and Business (1987)The Role of Management Games and Simulations in Education and Research (1990)A Role for Management Games in Internationalizing the Business School Curriculum (1993)The effect of anticipatory emotions on students’ performance in marketing simulations (2015)Organizational Learning: Observations Toward a Theory (1965)Charting the experiential territory (2002)Constructs of Simulation Evaluation (2002)Making the Most of an Internship: An Empirical Study of Internship Satisfaction (2009)The Carnegie Tech Management Game (1960)The Acquisition of Experience in a Complex Management Game (1963)A study of the relationship between student final exam performance and simulation game participation (1989)Consistency of Participant Simulation Performance across Simulation Games of Growing Complexity (2014)A behavioral model of ethical and unethical decision making (1987)Addressing a Theoretical Problem by Reorienting the Corporate Social Performance Model (1995)Developing and testing a measure for the ethical culture of organizations: the corporate ethical virtues model (2008)Can a Simulation Help Achieve Course Objectives? An Exploratory Study Investigating Differences Among Instructional Tools (1999)An Exploration of Game-Derived Learning in Total Enterprise Simulations (2001)The Architecture of Computerized Business Gaming Simulations (2004)The pyramid of corporate social responsibility: Toward the moral management of organizational stakeholders (1991)A Stakeholder Framework for Analyzing and Evaluating Corporate Social Performance (1995)The Stakeholder Theory of the Corporation: Concepts, Evidence, and Implications (1995)Withdrawing From School (1989)A Revision of Bloom's Taxonomy: An Overview (2002)Identification and Assessment of Intercultural Competence as a Student Outcome of Internationalization (2006)The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise (1990)Using Computer-Based Simulation Exercises to Teach Business Ethics (1997)Towards a manager's mental model: Conceptual change through business simulation (2021)
this work references cited by second hop

References

  • 2007The Social Responsibility of Business Is to Increase Its Profits11,534 cited
  • 1956Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain9,342 cited
  • 1982Business Ethics: Concepts and Cases990 cited
  • 1986Student Perceptions of Skill Acquisition through Cases and a General Management Simulation80 cited
  • 1992The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise51 cited
  • 1993The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment50 cited
  • 1992A Survey of Methods Used for Evaluating Student Performance on Business Simulations49 cited
  • 1976Review of Learning Research in Business Gaming40 cited
  • 1988Assessing Student Performance On A Business Simulation Exercise24 cited
  • 1992Can Ethics Re Taught? A Simulation Tests a Traditional Ethics Pedagogy18 cited

Cited by

  • 2011Teaching Software Engineering Project Management – A Novel Approach for Software Engineering Programs29 cited

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